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The challenge for education

April 8th, 2009 by Graham Attwell

I am speaking at the Plymouth elearning conference on 23 and 24 April. Steve Wheeler asked me to produce a summary of my presentation for the conference publication.

This was a problem. Firstly, I am bad at writing summaries. Secondly, I never know quite what I will say until I say it. But finally I have sat down and written it. I quite like it. I think it provides a summary of the different ideas around which we are centring our work at Pontydysgu.

Social software, personal learning environment and the future of education

The presentation  will look at the impact of recent developments in social software and the possible impact on education.

The origins of the word curricula, coming from the Latin word    ‘currere’ – a running race, a course or career can be contrasted to the origins of the word learning coming from the old Gothic word ‘Gleis’, meaning to tack, to follow and to find a path, the Gothic ‘leis’ which means to know and the the old English ‘learnien’ – to get knowledge.

Our education systems and institutions have been based around the original idea of curriculum, with winners and losers, the
same starting point and same finish point for all participants and with progression being seen as
a straight line between the two. Above all our educational institutions have been developed around the idea of homogeneity.

Such an idea of homogeneity was reinforced by the first industrial revolutions which led to the expansion of a schooling system to develop the skills needed by the workforce in a production economy.

The introduction of social software allows the exploration of different  learning pathways, and learning through exploring, wandering and funding the way.  Social networking tools allow learners to make connections, to  take individual choices about the direction of their learning within personal learning networks. Learning is based on bricolage – on making creative and resourceful use of whatever materials are to hand, regardless of their original purpose.

Teachers and trainers have a new role as mentors and guides to scaffold and support learning.

In terms of the future development of educational technology we need tools to help explore pathways, develop connections and to take control of own learning. This is turn requires a greater degree of engagement between developers, educational technologists and practitioners.

Education systems need greater flexibility to provide learners with their own space, to work at their own speed and at their own level, to define their own knowledge areas and make their own connections. Institutions can take the first steps in this by unlocking their resources and opening up their VLEs, by providing more and different ways of accessing services and by focusing IT support on services rather than systems.

The emergence of the Personal Learning Environment (PLE) is an important  step in this respect. PLEs can provide tools to help learners make and sustain connections, to help learners organise, scaffold and take responsibility for their learning and to manage and handle learning content. PLEs can also provide tools for recording and representing and sharing the learning ‘bricolage’
.

The emergence of new patterns and forms of learning based on social software provide a great opportunity to extend learning opportunities and to embed learning in every day work and living. At the same time it poses a challenge to educations systems and institutions who no longer have a monopoly on knowledge development and transmission.

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    News Bites

    2012 Horizon report

    An advance copy of the the NMC Horizon Report 2012 K-12 Edition, due to be launched on June 14, identifies mobile devices and apps and tablet computing as technologies expected to enter mainstream use in the first horizon of one year or less. Game-based learning and personal learning environments are seen in the second horizon of two to three years; and augmented reality and natural user interfaces emerged in the third horizon of four to five years.


    OER Quality

    A new project is attempting to define quality standards  for open educational resources in higher education; this is part of the OER Quality Project, a joint research between the universities of Barcelona, Santiago de Chile and the University of London.

    The researchers for this project are lecturers and academic librarians and aim to define a set of quality standards and develop a good practices guide both for content design and for  indexing open educational resources in institutional repositories.

    They are looking for university lecturers, readers or professors (distance learning lecturers welcome too) willing to answer 2 surveys  (20 minutes each) and to evaluate a set of OERs, according to certain guidelines and criteria, which will take 30 minutes to answer. To participate, please register here.


    Hangouts on Air

    Personally I am not a great fan of Google+, although as Google increasingly integrates its different services it is hard to avoid. But, as Stephen Downes points out in the ever valuable Oldaily, citing an original blog post by David Andrade, “by far and away the best thing about Google+ is the Hangout feature, essentially a way to have a videoconference with ten of your friends. This latest upgrade allows you to broadcast your Hangouts to as large an audience as you want. “With Hangouts on Air, you will be able to broadcast yourself publicly to the entire world, see how many viewers you have, and even record and reshare your broadcast. The public recording will be uploaded to your YouTube channel and to your original Google+ post.”

    With free skype video calls limited to two people and the increasing cost of proprietary synchronous elearning platforms like Blackboard Collaborate, Hangouts could become the system of choice for open online courses.


    Gadgets and widgets

    The Dutch SURFnet have announced the ‘Edu-Socializing Seminar’, to be held in Utrecht, the Netherlands, on June 12th and 13th. They say “Gadget and widget technology is gaining momentum in the Research and Educational community. Projects like the Role Project, Apache Rave, Sakai OAE and OpenConext implement and deploy these technologies, showcasing the possibilities and benefits of such loosely coupled and distributed environments. The projects address a wide variety of needs from within the community like, among others, personalized learning environments, mashing web and social content, distributed learning and online collaborations.

    The event seeks to explore trends and foster these developments internationally, by bringing together experts from different fields into one event and joining them in a community. With interactive sessions the workshop wants to enable sharing of ideas and knowledge. At the same time the event wants to trigger new developments. With dedicated breakout sessions, common challenges can be addressed and solutions can be targeted.”

    More details on the seminar wiki page.


    ECER 2010

    The keynotes, videos, radio shows and interviews from the ECER 2010 Conference in Helsinki:

    On the ECER 2010 website.

    Taccle handbook for teachers order form

    Here you find the Taccle handbook for teachers order form.

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