Archive for the ‘Wales Wide Web’ Category

Boot camps closing

August 10th, 2017 by Graham Attwell

Interesting press release from Reuters regarding the American Coding Boot Camps – a model some policy makers in Europe have been looking at as a model for adoption.

Reuters report that “closures are up in a field now jammed with programs promising to teach students in just weeks the skills needed to get hired as professional coders. So far this year, at least eight schools have shut down or announced plans to close in 2017, according to the review website Course Report.

Two pioneers in the sector, San Francisco’s Dev Bootcamp and The Iron Yard of Greenville, South Carolina, announced in July that they are being shut down by their corporate parents.

Others, including market leaders like General Assembly, a New York firm that has raised $120 million in venture capital, are shifting their focus to corporate training.”

Some of the Boot Camps offer  online programmes, others have face to face training. What they share in common is that they are fee paying. According to Reuters average tuition is just over $11,000 for a 14-week course. The spread of the boot camps has been largely funded by Venture Capitalist who have pumped in more that 250 US dollars.

Following on the failure to monetise MOOCs venture capital  seized on boot camps as another route to “disrupt” education by creating a new privatised market.

Interestingly though, Code Academy who have always offered free online training in coding have come up with a new business model. According to Bloomberg they have launched a three-tiered paid service which will allow personal learning, provide mentored help in building websites from scratch and build front-end applications. The fee ranges from $19.9 to $499 per month.

What is industry 4.0?

August 7th, 2017 by Graham Attwell

I’ve long wondered what is meant by industry 4.0. Some shining techno world of robots and Artificial Intelligence? Or the end of batch production for individualised goods (although we have been told this is happening for the last thirty or so years). The rise of service – although how does this relate to industry and it is hardly new? And whatever was Industry 3.0, 2.0 and 1.0 for that matter?

Erinc Yeldan, Professor of Economics at Yasar University, sums it up pretty well writing in Social Europe. In an article entitled “Beyond Fantasies Of Industry 4.0″, he says”

As a popularized futuristic concept for the 21st Century, “Industry 4.0” reveals a Messianic expectation of a technological revolution encompassing the utilization of advance techniques of digital design and robotics for the production of “high value-added goods”. It doesn’t matter in this conjuncture, nor of relevance, to ask what the characteristics of the first three episodes of industrialization were, and why do we conceptualize the emerged fourth industrial advance with a digitalized mark (4.0), rather than in plain English. It seems what matters now is the urgent need for creating an image of vibrant capitalism serving its citizens in the embrace of globalization.

If we accept the idea of Industry 4.0 as real (and I am highly dubious), Erinc thinks the question of ownership is critical for the future:

..to whom will the ownership rights of the robots belong? States as owners of public (-?) capital? Private ownership as organized along trans-national corporations under the post-imperialist phase of global capital? Men and women of the scientific community who in the first place designed and projected them? Or perhaps, a de-centralized, democratically operating societal network, above and beyond nation states?

Although I agree, this is just a part of the argument about teh future of technology. Technology is not a natural phenomenon, it is a socially derived process. How we use technology – for private profit or for public good is a political and social issue. It is long time the meanings and assumptions of the Industry 4.0 fantasy were explored from a social viewpoint.

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    Online Educa Berlin

    OEB Global (formerly Online Educa Berlin) has announced its Call for Proposals and the overall theme for 2018: Learning to Love Learning. The event will incorporate Learning Technologies Germany – a leading European exhibition on learning technologies in the workplace – for the first time this year. More details here.


    Barcelona to go Open Source

    The Spanish newspaper, El País, has reported that the City of Barcelona is in the process of migrating its computer system to Open Source technologies.

    According to the news report, the city plans to first replace all its user applications with alternative open source applications. This will go on until the only remaining proprietary software will be Windows where it will finally be replaced with a Linux distribution.

    To support the move, the city will employ 65 new developers to build software programs for their specific needs. they also plan the development of a digital market – an online platform – whereby small businesses will use to take part in public tenders.


    OER18: Open to All,

    The OER18 Conference takes place in Bristol, UK on 18 – 19 April 2018. OER18 is the 9th annual conference for Open Education research, practice and policy. The final keynote has now been announced: Dr Momodou Sallah is Reader in Globalisation and Global Youth Work at the Social Work, Youth and Community Division, De Montfort University.  More about the conference: http://go.alt.ac.uk/2DmsPPu


    Learning about technology

    According to the University Technical Colleges web site, new research released of 11 to 17-year-olds, commissioned by the Baker Dearing Educational Trust, the charity which promotes and supports University Technical Colleges (UTCs), reveals that over a third (36%) have no opportunity to learn about the latest technology in the classroom and over two thirds (67%) admit that they have not had the opportunity even to discuss a new tech or app idea with a teacher.

    When asked about the tech skills they would like to learn the top five were:

    Building apps (45%)
    Creating Games (43%)
    Virtual reality (38%)
    Coding computer languages (34%)
    Artificial intelligence (28%)


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