Archive for the ‘daniela-blog’ Category

Fachtagung „Digitalisierung als Herausforderung und Chance – neue Ansätze der Lernortkooperation (LoK) für die duale Ausbildung“

October 5th, 2021 by Daniela Reimann

Herzliche Einladung zur Fachtagung „Digitalisierung als Herausforderung und Chance – neue Ansätze der Lernortkooperation (LoK) für die duale Ausbildung“ am 08.12.2021 von 10.00 bis 16.00 Uhr, virtuell / digital.

Die Fachtagung wird im Rahmen des Projekts „Bedingungen ge-
lingender Lernortkooperationen im Kontext der Digitalisierung in
der beruflichen Bildung (LoK-DiBB)“, gefördert im Rahmen der
Förderrichtlinie „Digitalisierung in Bildungsbereichen – Grund-
satzfragen und Gelingensbedingungen“ des Bundesministeriums
für Bildung und Forschung, durchgeführt.

Das Programm befindet sich hier: https://www.f-bb.de/fileadmin/Projekte/LoK-DiBB/210804_Programm_LoK-DiBB-Fachtagung_Homepage.pdf

Designing Age-appropriate, Process-oriented and Interactive in-company further training in SMEs through the use of AR- technologies (API-KMU)

December 15th, 2020 by Daniela Reimann

The aim of the BMBF-funded research project “API-KMU” is to enable age-appropriate, process-oriented and interactive further training in existing companies and the securing of experiential knowledge with the help of concrete approaches and methods or through a learning and tutor system by the SMEs themselves. As a result, companies will be able to proactively cope with demographic change and digitalisation-induced challenges at various levels. Concrete results of the joint project are

  1. A process-oriented tutoring system, that addresses the learning and competence requirements of older employees, 2
  2. A further education approach with a toolbox for the diagnosis, implementation and management of in-company qualification,
  3. A practical training concept that enables companies to proactively meet the challenges of demographic change and digitalisation. Practical deployment concepts that enable SMEs to identify further training needs, to design company training programmes that are age-appropriate in terms of work and processes, and to secure experiential knowledge,
  4. Modified work processes in the partner SMEs in which workplaces offer more ergonomics for age-appropriate work and are thus also suitable for part-time work.
    Approach: Firstly, processes, technologies, tasks and necessary competences in the application scenarios (1) processing of natural stones, (2) window production are recorded by means of work analysis (BAG analyses), video retrospective interviews and field observations in order to derive criteria for age-appropriate, process-oriented and digitalIe further training. Based on this, work environments and interfaces of human-machine interaction are designed in an age-appropriate way using the criteria of work conducive to learning, as well as the approach to passing on experiential knowledge and the tutor system. At the same time, based on subject- and work process-oriented approaches, a further training approach including a toolbox for the survey, conception, implementation and evaluation of further training will be created. The tutor system, further education approach and methods of the toolbox will then be tested and further developed in a learning factory and a FabLab. Finally, they will be tested in practice in the user companies and the results will be generalised. The results of the joint project enable employees to acquire new skills and qualifications. Older employees benefit from higher employment opportunities through age-appropriate work processes. The project results to be applied, enable SMEs to proactively and resource-efficiently counter skill shortages and demographic change through age-appropriate training as well as through the systematic transfer of experience and knowledge. The result is a transferable toolbox that can be integrated at a low threshold due to its modular structure. This makes it possible to use the results in other sectors, for example also in machine production, the textile industry and food processing.

Project consortium:

Chair of Business Informatics, Processes and Systems at the University LSWI (project coordination and research).
Institute for Vocational Pedagogy and General Pedagogy at IBAP, Karlsruhe Institute of Technology KIT (Research)
rooom AG: Technical enabler rooom AG
IHK-Projektgesellschaft mbh Ostbrandenburg: multiplier IHK project company
Intraform Fenster-Systemtechnik GmbH: Industrial user Intraform GmbH
SPP Service Projekt Potsdam GmbH: Industrial user SPP GmbH

Website: https://www.lswi.de/forschung/forschungsprojekte/api-kmu

RoboSTEAM Erasmus+ project

January 29th, 2019 by Daniela Reimann

Integrating STEAM and Computational Thinking Development by using Robotics and Physical Devices (Acronym: RoboSTEAM) is a new project funded under the European Erasmus+-program, Key Action ‘Cooperation for innovation and the exchange of good practices’: Strategic partnerships for school innovation.

The project aims to integrate what is called STEM, explicitly adding the subject of arts – towards STEAM: Science Technology, Engineering, Arts and Mathematics. Physical computing environments for school use (pre-university level) are identified in the countries. At KIT’s Institute of Vocational and general Education we will look at more playful, visual and art-based processes for teaching and learning about computational modeling and thinking by bridging technology, art and design processes. For example, haptic materials such as smart textile and wearable projects will be developed by pupils supported by students of engineering pedagogy.

The project will define a methodology and a set of tools that will help learners to develop computational thinking by using/programming PD&R in pre-university education stages. The project will also improve teacher education, providing them with a framework for easy STEAM integration in different educational contexts by providing guidelines for good practices and lessons learned adapted to different contexts. All these products will have been tested in different countries and cross-validated in different higher education institutions.

RoboSTEAM’s innovation is based on the following items: It defines a framework and a set of instruments for integrating STEAM and develop computational thinking in a replicable, effective and measurable way. The framework is based on a Challenge Based Learning approach which implies dealing with general and social problems. It applies Policy Development and Research (PD&R) to do this, which aims to attract students to study scientific disciplines.

Co-ordinator is Miguel Ángel Conde González, PhD,
Universidad de León, Área de Arquitectura y Tecnología de Computadores
Dpto. Ingenierías Mecánica, Informática y Aeroespacial.
Escuela de Ingenierías Industrial e Informática, ES

Partners are
• University of Eastern Finland, School of Computing, KUOPIO, Finland
• Karlsruhe Institute of Technology, Institute of Vocational and General Education KIT
• University of Salamanca
• Instituto Polytecnico de Braganca, Pt
• IES ERAS De ReNUEVA, ES
• Colegio Internato dos Carvvalhos, Pt

TACCLE 3 coding project as good practice

June 14th, 2017 by Daniela Reimann

TACCLE3 coding logo

The TACCLE3 coding project (‘Teacher Aids on Creating Content for Learning Environments’) is mentioned as good practice by the European Commission’s document at (p.36)

TACCLE3 training course 2018 on teaching coding

January 10th, 2017 by Daniela Reimann

TACCLE3 coding logo

The Erasmus+ TACCLE3 coding project is organising an in-service training course in 2018 on how to start with teaching coding at primary school. All costs are covered by an Erasmus+ KA1 grant. But your school should apply for a grant with your own national agency for Erasmus+ before February 2nd.
Contact jens.vermeersch atnospam g-o. be, if you have any questions.

Join us on the Taccle3 coding training course in Dillingen in March 2018.

TACCLE 3 – Coding Project @ Zenodo

December 19th, 2016 by Daniela Reimann

TACCLE 3 coding Logo

Please find here the Zenodo Community of “TACCLE3 coding” track on “computational thinking in pre-university education” of the TEEM 2016 conference including all TEEM 2016 papers and presentations related to it, curated by Prof. Dr. Francisco José García Peñalvo, Director del Grupo GRIA, University of Salamanca

New book: “Gestaltungsorientierte Aktivierung von Lernenden: Übergänge in Schule – Ausbildung – Beruf”

November 4th, 2016 by Daniela Reimann

Our new book is out ‘Gestaltungsorientierte Aktivierung von Lernenden: Übergänge in Schule – Ausbildung – Beruf’ and available as print and e-book.

Here is the German summary:

“Die Berufseinmündung ist ein wichtiger Aspekt der gesellschaftlichen Integration von jungen Menschen. Wissenschaftler und Wissenschaftlerinnen diverser Disziplinen, aus Berufs- und Medienpädagogik, Bildungs- und Sozialwissenschaften, Soziologie sowie aus der Ästhetischen Bildung, die zu diesem Band beigetragen haben, entwickeln neue Ansätze und erforschen innovative Konzepte für eine Verbesserung der Situation von Jugendlichen ohne Arbeit oder Ausbildung.
Der vorliegende Band versammelt Beiträge an der Schnittstelle von berufs- und bildungsbiografischen Übergängen, ihrer aktiven Gestaltung durch die Betroffenen selbst und ihrer pädagogischen Begleitung. Es werden Probleme des Übergangs und der Berufseinmündung diskutiert und neue Konzepte zur Berufsorientierung und -vorbereitung präsentiert, die Jugendliche in Deutschland sowie auf internationaler Ebene durch spielerische und ästhetische Methoden, mediale und künstlerische Zugänge ermutigen sollen, ihren beruflichen Werdegang aktiv gestaltend in die Hand zu nehmen.”

Source: Reimann, Daniela; Bekk, Simone; Fischer, Martin (Hrsg.): Gestaltungsorientierte Aktivierung von Lernenden. Übergänge in Schule – Ausbildung – Beruf. Norderstedt

TACCLE 3: CODING

August 13th, 2015 by Daniela Reimann

TACCLE 3 Coding is a new research project which looks at Teachers’ Aids on Creating Content for Learning Environments in the field of coding. It is funded (from 9/2015 to 8/2017) under the European Commission’s Erasmus+ program, key action: Cooperation for innovation and the exchange of good practices.

The project’s aims are:

• To encourage and support teachers to introduce coding, programming and / or computational thinking as part of the curriculum in the 4 – 14 classroom to better equip pupils to develop the skills needed by the European labor market.
• To broaden teachers’ digital skills base and enhance their professional competence
• To show how entrepreneurial skills can be developed and integrated with programming skills The project objectives are:
• To produce an on-line support package of ideas, activities, materials and downloadable resources for teachers who are teaching coding or programming or who want to.
• To provide CPD courses in a variety of formats and a template and materials for local delivery.
• To establish a dialogue between teachers and programmers, teachers and resource producers, teachers and organizations involved in teaching coding and to act as an agency for exchanges of curricula, ideas and practice.

The demand for ICT professionals continues to grow. The European Commission estimates there will be 700, 000 unfilled vacancies for ICT practitioners in the EU by the year 2016. Of all job vacancies in ICT, computer programmers are the most in demand outnumbering the demand for other IT professionals by a factor of 5 to 1. The greatest demand is in UK, Germany, Estonia and other Northern European countries, which reflects the make up of the project partnership.

Despite this skills shortage, there has been limited response from the European education system. Estonia has already introduced computer programming for all ages across the school curriculum, Denmark partially so. Others are about to introduce it (such as England in 2014) and others are considering it (e.g. Finland, Ireland). Some German Länder such as Bavaria are well advanced; others are not. In other countries, whilst not part of the compulsory curriculum, there are agencies and individual teachers who are trying to introduce programming into the classroom. What seems inevitable is that all member states must surely move in this direction if they are to meet the skills demands of the European economy. The biggest problem we face is a desperate shortage of teachers. Mathematics and computer-science graduates generally choose more lucrative trades; the humanities and social-science graduates who will find themselves teaching coding will need plenty of support as will the primary teachers. In addition the OECD reports that more and more computer programmers prefer to be self-employed or working in micro-SME partnerships and not committed to one particular long-term employer and the vacancy market is beginning to reflect the increase in a new form of employment in the ICT sector. For this reason the project is looking to produce resources for developing entrepreneurship skills alongside programming skills.

The project will:

· Develop a website of activities and ideas that teachers can use in the classroom to teach children about coding and programming. These will support diverse curricula across member states and, where there is no formal curriculum, support individual schools and teachers who want to introduce computing / informatics / programming etc. in their own practice
· Develop some affordable resource kits that can be downloaded or for which instructions for making them can be provided on-line. This could result in selling the resource kits after the project as part of the exploitation and sustainability.
· Design and pilot some staff development opportunities and learning resources for teachers who are total newcomers to programming.
· Stimulate a positive attitude towards STEM with young children
· Test and evaluate existing resources such as the range of software currently available to help children develop programming skills.
· Explore and follow up existing research and projects addressing this issue (e.g. work on Tangible User Interface for children.)
· Enter into policy dialogue and inform policy in countries around issues concerning the teaching and learning of programming in schools” (source: project proposal).

Co-ordinator: Jens Vermeersch, adjunct van de directeur, GO! Onderwijs van de Vlaamse Gemeenschap, afdeling Beleid & Strategie, Internationalisation, Brussels

Project partners:
IBP/KIT, Germany
Pontydysgu, Wales, U.K.,
SGR Antigon Schoöengroep 1, Antwerpen, Belgium
HITSA HariDUE INFOTHHNOLOGIA SIHTASUTUS, Research centre, Tallinn, Estonia
TALLINN University, Tallinn, Estonia
UNIVERSiDAD DE SALAMANCA, Spain
AALTO UNIVERSITY, Helsinki, Finland
University of Eastern Finland, School of Computing, KUOPIO, Finland

Vocational biography design to support young unemployed people goes Europe

November 2nd, 2014 by Daniela Reimann

We just managed to tranfer the idea of enabling young unemployed people to visualize their vocational experience and biography using digital media to the European level. The research project “Show Your Own Gold (Acronym) develops, tests and evaluates „a European Concept to Visualize and Reflect One’s Vocational Biography Using Digital Media”. It is funded under the ERASMUS+ Key Action 2, Strategic Partnerships programm for 3 years (2014-2017), co-ordinated by IBP/KIT

EU_flag-Erasmus+

Aims and objectives
The project aims to develop a European concept for consultancy, including course design, to enable young, unemployed people to display their vocational biography. This is realized by producing media available on a multimedia-based online environment to visualise informally and formally acquired skills. The letter is realized by introducing media-based competence portfolios. Within the framework of the project, both the Internet-based competence portfolio as well as consultancy offered for the participants of vocational preparation courses will be developed in the form of an scientifically accompanied course. The course will be developed, realized with young people in the 6 countries and evaluated.

Project partners:
• Instituto Politécnico de Beja, Art and Multimedia Laboratory, Education Faculty, Beja, Portugal (Prof. Dr. Aldo Passarinho, Prof. Ana Sofia Velhinhu Sousa), Website

• PONTYDYSGU LTD, The Bridge To Learning, Wales, U.K. (director: Graham Attwell) Website

• SC AxA Consulting 99 SRL, a consultancy and training company providing high quality skills training programmes for corporate and industrial clients. (Liliana Voicu), Bucarest, Romania, Website

• UNIVERSITAT DE BARCELONA, Cultural Pedagogies, Faculty of Fine Arts, Esbrina Research Group – Subjectivitats i Entorns Educatius Contemporan“, dedicated to the study of the conditions and current changes in education in a world mediated by digital technologies and visual culture. (Prof. Dr. Fenando Hernandez, Prof. Dr. Juana Sancho-Gill, Rachel Fendler), Website

• Zavod NEFIKS Institut za promocijo in belezenje neformalno pridobljenega znanja/ aims to educate young people in different fields, persuading employers to consider non-formal education as a reference when getting a job.
Ljubljana, Slovenia (Alenka Blazinšek) Website

• Co-ordinator: Institute of Vocational and General Education at the Karlsruhe Institute of Technology KIT (Dr. Daniela Reimann, Prof. Dr. Martin Fischer, M.A. Kerstin Huber, M.A. Kristina Stoewe, Nadine Görg)

Summary
The project intends to make young unemployed people set up, reflect and visualize their individual vocational and educational biography, actively producing media available on a Web-based multimedia environment. Formally and informally acquired skills and competencies are visualized using a particular type of online portfolio developed in the project (by the partner PONTYDYSGU LTD). Within the framework of the project, both the Web-based multimedia environment as well as the consultancy of young people will be developed in the form of an accompanying course offered in each of the participating countries.

In the project, a consultancy concept with a specific scope of courses offered for the generation and reflection of appropriate media formats, such as video clips showing the young participants at the workplace, in work processes, at the company, during internships. Further interviews with the trainees and skilled workers of a branch, including images of their own work pieces and projects are to be provided.

The research design is based on several distinct research strategies:

1. A desk study (analysis, literature review) of the situation of vocational preparation organised and embedded in the VET system and the employment situation of young people in the partner countries. This is necessary in that no studies are at present available on the analysis of the integration of the concept of vocational biography design in vocational preparation in the participating countries;
2. The development of the course (curriculum design) and
3. Its’ application in vocational preparation, followed by
4. a set of in-depth group interviews and surveys with the social actors involved, such as trainees and trainers, accompanied by a series of transnational work meetings.

Dissemination
The results of the project will be clearly spelled out to be easily circulated and disseminated via an International Youth Panel, including the BIBB the German Federal Institute of Vocational Education and Training, as well as social media in order to enhance their usability within the policy making process. The project aims to support EU and national policy makers for what concerns the development & implementation of new VET related policies towards a European concept of successful vocational biography design.

The interim project Web site can be accessed here

EU_flag-Erasmus+

Skills for the creative industries – Virtual conference on UNESCO-UNEVOC’s online forum

September 29th, 2014 by Daniela Reimann

“Skills for the creative industries” is a virtual conference on UNESCO-UNEVOC’s online forum: http://en.unesco.org/events/skills-creative-industries-virtual-conference-unesco-unevocs-online-forum:

“In the next edition of UNESCO-UNEVOC’s virtual conferences, we will discuss the role of skills in the creative industries. The virtual conference will be moderated by Paul Collard, CEO of Creativity, Culture and Education (CCE), an international foundation dedicated to unlocking the creativity of children and young people in and out of formal education, based in Nottingham, United Kingdom. The conference will take place from 29 September to 10 October 2014 on UNESCO-UNEVOC’s e-Forum.

UNESCO’s 2013 Creative Economy Report refers to jobs in the creative industries as “activities involving cultural creativity and/or innovation”. The creative industries are recognized by UNESCO as a powerful source for “new development pathways that encourage creativity and innovation in the pursuit of inclusive, equitable and sustainable growth and development.”

The virtual conference will address the following questions:

• What are creative industries and what are the needs for skills?
• How can we turn the expansion of creative economies into an advantage for TVET and, in turn, what can TVET and skills development do to support the growth of the creative sector?
• What is the role of creativity in TVET?
• What are the different vocational pathways to creative jobs?
• What do we know about the creative industries and what do we still need to learn?

When, local time:
Monday, 29 September 2014 – 9:00am to Friday, 10 October 2014 – 5:00pm
Where:
Bonn
Type of Event:
Working group/Expert Meeting
Contact:
Alix Wurdak, a [dot] wurdak [at] unesco [dot] org +49 228 8150108

via UNESCO
http://en.unesco.org/events/skills-creative-industries-virtual-conference-unesco-unevocs-online-forum

LOGO UNESCO unevocs

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