Archive for the ‘games’ Category

Interested in games?

November 14th, 2011 by Graham Attwell

From Futurelab:

Aimed at teachers and those interested in using games with an educational intent, this handbook aims to provide some useful anchoring points for educators to make sense of the area and to develop practical approaches for the use of computer games as a medium for learning.

It is assumed by some that the models games employ lead to learning, as young people effectively learn how to play without necessarily being explicitly taught, doing vast amounts of reading or interacting with others; while others see games as boring, tedious, time-consuming, and repetitive.

Both of these viewpoints can be true: as stated the impact of a game is dependent on the game itself, but also the player, circumstance of use, mediation of the teacher and other players. In fact, many academic researchers of young people’s uses of digital media argue, counter to the hype, that computer games have been insufficiently well researched as a medium for learning.

In this handbook we aim to summarise not only the key theories around why they are considered to have potential, but how they have been used in the past, how they are used for learning in a family context, which attributes lead to learning, and considerations for using them with young people.

Download the book

Gry społecznościowe – nowy paradygmat?

January 22nd, 2011 by Ilona Buchem

Ostanio dużo uwagi z perspektywy pedagogiczno-technologicznej poświęcałam tak zwanym grom poważnym (ang. Serious Games). Szczególnie zainteresowały mnie nowsze formy gier poważnych, tzw. gry społecznościowym (ang. Social Games), takie jak CityVille, FarmVille czy FrontierVille firmy Zynga.

W związku z tym, że to mój pierwszy wpis na Paradygmacie 2.0 w nowym roku, pokuszę się o małą prognozę na rok 2011. Zacznę od gier społecznościowych produkowanych przez Zynga, jako dobry przykład na to, jak można wciągnąć  do zabawy miliony ludzi.  Zynga to firma, która stała się popularna przede wszystkim przez gry na Facebooka. Hitem stały się jej gry FarmVille, potem CityVille i FrontierVille. Gra FarmVille Druga polega na prowadzeniu gospodarstwa rolnego wraz z innymi graczami. Aby uzyskać dochody gracze wspólnie uprawiają pola, hodują zwierząta i zbierają plony. CityVille polega na planistycznym i biznesowym budowaniu miasta. Najważniejszym “surowcem” jakiego potrzebują gracze są znajomi – im więcej współgraczy, tym szybciej można rozwinąć miasto. W styczniu 2011 w grze CityVille bierze udział ponad 100 milionów graczy z całgo Świata! Czym tłumaczy się tak wielki sukces tych gier? Chociaż gry takie jak CityVille czy FarmVille przypominają m.in. Sim City, są one o wiele łatwiejsze i nastawione przede wszystkim na społeczność. Gry te nie polegają na interakcji człowiek-komputer, ale na interakcji człowiek-grupa przy pomocy techniki. To znacząca zmiana w dziedzinie gier poważnych.

Innym typem gier społecznościowych to gry z celem edukacyjnym, Gry te nie są ukierunkowane na rozrywkę, co nie oznacza, że nauka nie może być przyjemnością. Wręcz przeciwnie, gry społecznościowe z celem edukacyjnym wykorzystują aspekt rozrywki to przekazywania specyficznych treści, stymulowania podejmowania wyborów i decyzji, rozwiązywanie problemów, zmiany perspektyw lub nastawień.  Do takich gier należą gry ukierunkowane na ważne problemy społeczne takie jak m.in. prawa człowieka, zmiany środowiska, polityka, globalne konflikty czy zdrowie publiczne. Dobrym przykładem producentów takich gier jest organizacja non-profit “Games for Change” . Fundacja ta zaprojektowała nie tylko serię gier (np. 3rd World Farmer, At-Risk czy The Cost of Life, ale też i publiczny zestaw narzędzi (toolkit) do wspierania tworzenia własnych gier.  Również te gry grane są w grupie. O „Games for Change“ pisano ostatnio w Mashable.

Innym ciekawym przykładem jest gra EVOKE, wystartowana przez organizację World Bank, której celem jest walka z biedą, szczególnie w krajach rozwijających się. Gra EVOKE została zaprojektowana z myślą o tym, aby zachęcić młodych ludzi, szczególnie w Afryce, do wspólnego rozwiązywania kluczowych problemów, takich jak głód, bieda, choroby, konflikty, opieka medyczna, szkolnictwo i prawa człowieka. W grze wzięło udział około 20 tysięcy osób z około 150 krajów. Gracze stworzyli  ponad 23 tysiące wpisów na blogi, około 5 tys. zdjęć i ponad 1,500 filmów video.

Te fenomenalne wyniki skłaniają mnie do prognozy na 2011: W grach społecznościowych tkwi potencjał edukacyjny. Gry społecznościowe mogą stać się jednym z najciekawszych trendów w tym roku.

Co o tym sądzicie?

Young peoples’ use of computers

January 19th, 2009 by Graham Attwell

There is an interesting report today in the Guardian newspaper on the results of an annual survey, undertaken by the UK based ChildWise charity. The finding include:

Some 30% of the 1800 young people questioned say they have a blog and 62% have a profile on a social networking site. Accrording to the report children and young teens are more likely to socialise than do homework online.

Screen time has become so pervasive in the daily lives of five- to 16-year-olds that they are now skilled managers of their free time, juggling technology to fit in on average six hours of TV, playing games and surfing the net, it suggests.

But reading books is falling out of favour – 84% said they read for pleasure in 2006, 80% in 2007 and 74% this year.

Children who use the internet spend on average 1.7 hours a day online, but one in six spent more than three hours a day online on top of the 1.5 hours they spent on their games consoles. They still have time for 2.7 hours of television – though the report says they tend to multitask, doing these activities simultaneously.

One in three said the computer is the single thing they couldn’t live without, compared with a declining number – one in five – who name television.

Pupils are using the internet less while at school, frustrated by the low-tech access and the restrictions put in place to stop them from accessing inappropriate material.

Younger girls are now catching up with boys in the use of games consoles.

More on hairdressing and serious games

November 8th, 2008 by Graham Attwell

Some time ago I wrote a post entitled ‘Hairdressing, Serious Games and Learning‘. It was not because I knew anything about it but because I was live blogging a conference presentation. Frederic Aunis who works for L’Oriel presented a game they had developed for teaching business skills to hairdressers. t was a good presnentation and a good game. The problem is that he game is owned by L’Oriel and access is retsricted to those with a  contract to the company.

The post is – somehwat embrarrsingly, one of the most popular I have ever written. Yet, I am afraid, it gives no help to those who are hitting it – presumably becauase they are searching for games to help them in teaching hairdressers.

I don’t know a lot about hairdressing but I have gleamed a little from research colleagues at the University of Warwick. Hairdressng is a very polular vocational training course. In part it is a course chosen by those who do not know what to do. But in part it is because people envisage owning and running their own business. The sad factor is most do not make it and whilst hairdressing businesses can be very profitable the reality fo rmany emloyees is lng hours and low pay (OK – if you don’t agree please feel free ot comment!). And whilst most trainees take well to the practical elements of the course, they struggle more with the theort – especially science – and have little interest in learninga bout how to run a business.

Hence the idea of a game. And according to Frederic it works. But, back to the problem. We need open source games which can be used by all. I am not a hairdresser or a games designer. But I know a little about both. The European Lifelng Learning programme is now on call. Is there anyone interested in a project to design an open souce game for teaching hairdrssers about running a business. I am looking for hairdressers, hairdressing teachers and trainers and educational games deisgners. Just leave a comment or email me if you would be interested in such a project.

Hairdressing, Serious Games and Learning

May 22nd, 2008 by Graham Attwell

At a session at the Scil conference on serious games. Hope it is not too serious.

First up is Frederic Aunis on hairdressing. He works for L’Oriel. Kids end up doing hairdressing because they do not know what else to do or have failed at school. Hairdressers, he says, all over the world learn by doing. they need techncial and artistic skills, life and communication skills and a business understanding. But in schools business skills are not taught. Managers train apprentices in technical skills but not business skills.

Frederick has been developing a business game. His organisation is developing programmes for 20 million students (seems unlikely?). The game is called Hair Be12. It is translated into 13 languages and implemented in 10 countries. Now we get a demo. Choose a character and customise it. Then twelve episodes to the game. The first is on customer relations. A series of multiple choice questions. Then according to answers skills levels indicator moves up and down and turnover for business changes. No correct answers in game says Frederick. It’s like in real life. No-one complains but your turnover is hit. And there are bonus games. design your salon etc. At end get classification on the web based game – compared to others.

interesting that it did not really work as an individual self-learning game but took off when it was used in groups – it created, he says, “a wow effect.” And it has gone on to be used for facilitating meetings and organisational development within hair salons.

The topics have been ‘flattened’ to ensure game is applicable in different cultures.

Hm – not bad – looks quite fun, teaches something hard to learn any other way. At least it feels like a game. Maybe a bit limited in scope though. Big plus – he says it was relatively cheap to develop. My rating – cool. And a great presentation.

Contact url seems to be www.hair-be12.com – definitely worth a look.

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    News Bites

    From a Jisc press release:

    Over 14,000 items of archived TV footage from 17 European countries are now available via the EUscreen online portal for teaching, research and general interest.

    EUscreen – the result of a collaboration between 36 partners across Europe – provides a rich insight into Europe’s television heritage with content dating from the 1920s to the present day.

    The portal includes rare footage and commentary on key events in history, including a 1962 interview with Martin Luther King about racial discrimination in the US.

    John Ellis, Professor of Media Arts at Royal Holloway and principal investigator on the EUscreen project, said: “This is a valuable resource for anyone interested in social history or indeed TV history, as it brings together tens of thousands of clips from across Europe. The portal is available to anyone (not only academics) and it is very easy to get absorbed and spend hours browsing all of the footage.”

    The expansive footage has also proved popular as a learning aid for foreign language students, with clips available in 14 languages.

    By the end of September 2012, there will be around 30,000 items of digital content freely available on the portal as the European providers continue to add carefully selected material.

    Explore the EUscreen footage


    Open online seminar

    Jisc are hosting an open, online seminar on ‘Making Assessment Count (MAC)’ on Friday 3rd Feb – 1-2pm. The presenters are Professor Peter Chatterton (Daedalus e-World Ltd) and Professor Gunter Saunders (University of Westminster).

    The mailing for the seminar says” “The objective of Making Assessment Count is primarily to help students engage more closely with the assessment process, either at the stage where they are addressing an assignment or at the stage when they receive feedback on a completed assignment. In addition an underlying theme of MAC is to use technology to help connect student reflections on their assessment with their tutors. To facilitate the reflection aspect of MAC a web based tool called e-Reflect is often used. This tool enables the authoring of self-review questionnaires by tutors for students. On completion of an e-Reflect questionnaire a report is generated for the student containing responses that are linked to the options the student selected on the questionnaire.”

    You can find out more ans sign up for the seminar at  http://jiscmac.eventbrite.co.uk/


    EC-TEL 2012

    The EC-TEL 2012: Seventh European Conference on Technology Enhanced Learning 21st Century Learning for 21st Century Skills takes place on 18-21 September 2012 at Saarbrücken in Germany.

    The focus for the conference includes:

    - How can schools prepare young people for the technology-rich workplace of the future?
    - How can we use technology to promote informal and independent learning outside traditional educational settings?
    - How can we use next generation social and mobile technologies to promote informal and responsive learning?

    The deadline for proposals is April 2.


    Visitors and Residents

    David White (University of Oxford) and Dr. Lynn Silipigni Connaway (OCLC) have been attracting quite a stir with their JISC-funded work on Visitors and Residents: What Motivates Engagement with the Digital Information Environment?, being undertaken as part of the Developing Digital Literacies programme webinar series.

    Slides, audio and a recording of the Blackboard Collaborate session where they presented some of the findings of their work can be found at http://bit.ly/jiscdiglitvr.


    ECER 2010

    The keynotes, videos, radio shows and interviews from the ECER 2010 Conference in Helsinki:

    On the ECER 2010 website.

    Taccle handbook for teachers order form

    Here you find the Taccle handbook for teachers order form.

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