Archive for the ‘learningtechnologies’ Category

Working, learning and playing in Personal Learning Environments

May 31st, 2010 by Graham Attwell

I have been invited to deliver a keynote presentation at the PLE 2010 conference in July in Barcelona. And the organising committee has asked each of the keynote speakers – the others are Alec Couros, Ismael Peña Lopez and Jordi  Adell to make a short video or slidecast about their presentation. So here is my contribution – hope you like it.

Where the Becta closure fits in the ConDem education policies

May 25th, 2010 by Graham Attwell

Yesterday saw the expected announcement by the UK DemCon Coalition government of the closure of Becta, the British Educational Communication and Technology Agency, as part of a massive cut back in public services.

In many ways this was an easy hit for the government. Becta has always had a mixed reputation in the educational technology community; although much of its work was respected, particularly the research, other policies especially around procurement and its alleged bias against open source were less popular.

However, there is no doubt that the closure signals the end of an era in technology development and implementation in UK education. Educational technologists in many European countries have long looked at the UK in envy. Reliant on either centralised government led initiatives, or local support and projects, there has been far less opportunities for developing and implementing effective programmes and strategies for technology in learning. Germany today continues to languish far behind many other counties in the use of technology in schools. Arguably one of the reasons for this is the lack of ability of the regional Lander governments who are responsible for education to develop coherent programmes to support educational technology development. There are of course exceptions, often driven by innovative regional governments, including the Extramadura programme around open source software. But nevertheless, and despite the dubious obsession of the previous UK Labour government with output driven targets, the last ten years has seen sustained support for developing educational technology in schools which has enabled a movement beyond isolated islands of effective practice to the more mainstream adoption of education technology for learning. Becta has played an important part in this.

As Becta themselves have pointed out, the closure may well not save money with the ending of the technology procurement support for schools.

The closure  probably reflects wider ConDem policies. One is the conservative myth that somehow if we return to old fashioned rote learning and traditional pedagogies allied to stronger school discipline, rigid school uniform policies etc. then somehow school standards will improve. Naturally technology plays no part in a chalk and talk view of learning. And the end result of such policies will be the further alienation of many students from the schooling system, an increase in the already growing class nature of the educational system and a widening of the reality gap between the way young learn and the practice of schools.

The second is a movement towards privatising education. According to the Guardian newspaper, the government will announce tomorrow their intention to allow “500 secondary schools and 1,700 primary schools have the freedom of city academy status by the summer.” The Guardian explains “Academies have greater freedom to set their curriculum, pay rates and admissions policies.” Such a move heralds selective admission policies which are set to benefit students from richer families and the breaking up of collective pay bargaining for teachers. But central to the policy of City Academies, which were introduced by the previous Labour Government, was the desire to introduce private funding for schools. Academies  receive state funds but are privately sponsored and run independently of local authorities. As Fiona Miller explains they are “independently owned, run by sponsors and loosely governed by “funding agreements” – confidential commercial contracts that don’t necessarily give pupils and parents the same protection under the law in areas like admissions, special needs and exclusions.Their governing bodies are controlled by the sponsors, who are often based miles away from where the school is situated. In the Conservative free schools model, private sector companies based in other parts of the world are being groomed to take over English schools.”

Such a policy is hidden behind an rhetoric of protecting direct services. In other words money is taken from an agency such as Becta with a remit to support learning for all students and given to private organisations to spend as they wish, all under the guise of greater accountability and democracy.

The problem with Becta was not that its policy on this or that was right or wrong, or even its perceived lack of support for open source. The issue was that as a government controlled agency, or quango, it often seemed to remote from the practice and everyday experience of teachers and learners. Whilst schools in the UK have traditionally been run by elected local governments, the previous Labour government set about a policy of centralisation, introducing a relatively rigid national curriculum, setting endless performance targets and national testing and giving increased powers to central agencies. The ConDem government is set to build on that beginning by the progressive and creeping privatisation of education. Becta is but one victim of that process. Of course there will be continued development of educational technology. But expect to see less emphasis on research. Expect to see less concern over the learner experience. Expect to see less concern over support for lower achieving students.  Expect to see contracts placed with the friends of Academy directors in this brave new free world. And expect to see a widening of the class division in the provision of education.

eLearning 2.0 w firmie i masa krytyczna

May 4th, 2010 by Ilona Buchem

Wiecie juz na pewno, ze chcemy na Paradygmacie 2.0 eksperymentowac z roznymi formami blogowania. Nasz pierwszy wpis mial forme rozmowy, dyskusji na temat poczatkow i podstaw PLE. Dzisiaj dla odmiany  wywiad. Czym rozniy sie od rozmowy? Wlasciwie najbardziej tym, ze zadajacy pytania nie duzo o sobie informuje. Kilka dni temu rozmawialam na Skypie z Piotrem Peszko, autorem bloga eLearning 2.0 i moderatorem forum elearningu na goldenline.pl, o tym, jak wyglada elearning w firmach, tzn. czy stosuje sie rozwiazania 1.0 czy 2.0, w jaki sposob wprowadza sie siec spoleczna, jakie czynniki wplywaja na to, czy uda sie wprowadzic wiki, blogi, twittera itd itp. … Oto pierwsza czesc zapisu naszej rozmowy.

Ilona: Ok, zacznijmy od ogolow – czym sie zajmujesz?

Piotr: Aktualnie projektuję rozwiązania e-learningowe dla produktu o nazwie GetThere. Właśnie uruchomiłem II edycję projektu dla osób 45 +, w którym jest dużo elearningu, a także zajmuję się wdrożeniem rozwiązania do zarządzania dokumentacją w modelu single-sourcing i połączeniu go z elearningiem.

Ilona: Co to jest single-sourcing model?

Piotr: Model zarządzania treścią  – kontentem w różnej formie – online, offline itd. Jest oparty na xml-u i pozwala na wielokrotne wykorzystywanie treści i jej konfigurowanie.

Ilona: Masz przyklad?

Piotr: Załóżmy, że masz bloga, piszesz różne treści, tagujesz … i nagle chcesz zrobić z niego książkę. Lipa – nie da się szybko i sprawnie. Single sourcing to podejście, które pozwala na edytowanie treści w jednym miejscu i eksportowanie jej do różnych – zdefiniowanych uprzednio formatów, np. elearningu, wiki, html-a, htmla dla urządzeń mobilnych, pdf, doc itd. itp. i wykorzystania tagów oraz tzw. conditionals zależnych od formatu wyjściowego

Ilona: Aha, ciekawe, a masz moze linka do jakiejs aplikacji opartej na tym modelu?

Piotr: Polecam DocBook na początek. To już trzeci taki project. Każdy inny, ale założenia podobne – po co pisać internal/external reference tutorial + online help + elearning, jeśli każdy z nich korzysta z tej samej treści. Trzeba zdefiniować źródło, procesy i ogień – niech się samo robi :)

Ilona: Dzieki, to ciekawe. A co Ty robisz na AGH?

Piotr: Na AGH juz nie wiele, ponieważ  od marca pracuję w Sabre Holdings Polska, pożegnałem się  z uczelnią :)

Ilona: To ciekawe, a to co firmy robia w Polsce to bardziej elearning 1.0 czy 2.0?

Piotr: Korporacje po prostu przenoszą swoje wypróbowane rozwiązania na nowy grunt. Posiadają LMS-y wielkie bazy szkoleń, dostęp do niemal wszystkich książek online, wiki, sociale itd. E-learning 1.0 istnieje jako pewna warstwa materialów odniesienia, a profile funkcjonują w wewnętrznych systemach społecznościowych. Także elearning 1.0, elearning 2.0 i workplace learning to chleb powszedni.

Ilona: A jak laczycie elearning 1.0 i 2.0? Na przyklad, w jaki sposob wprowadzacie i stosujecie wiki, blogi? Slyszala, ze wie niektorych korporacjach wprowadza sie wiki w taki sposowb, ze kazdy pracownik musi napisac iles tam stron i iles tam stron skomentowac I to wszystko w scisle okreslonym czasie.

Piotr: Hmm… no nie wiem czy przymus to najlepsze rozwiązanie. Wdrażałem kiedyć taki social w korporacji i wymuszanie okazało się fiaskiem, dopiero danie czegoś w zamian, np.  szybki dostęp do informacji poprzez wewnętrzny twitter, okazało się skuteczne. Problem jest taki, że ta firma jest bardzo nie-polska, a bardzo amerykańska, dlatego pewne rozwiązania są i funkcjonują globalnie.

Ilona: Czyli co w tym przypadku wplywa na udane wprowadzanie sieci spolecznych w firmach?

Piotr: Z mojego doświadczenia wynika, że musi zostać przekroczona pewna masa krytyczna, która pozwala społeczności uczącej się funkcjonować. Równiez pewien stopień anonimowości. On jest ważny w socialach. Zawsze są opory przed odsłonięciem swojej niewiedzy. To tak jak z tłumem zadającym pytania, albo dyskutującym. W grupie raźniej, stadne z nas zwierzę i lepiej się czujemy jeśli możemy zadać pytanie albo zasięgnać rady anonimowo nie narażając się na jakieś uwagi, czy docinki. Social network nie wypali w grupie 20 osob, ale np. w polskim klonie twittera – blipie bardzo często pojawiają się pytania kierowane “w eter” z tagiem #drogiblipie.

Ilona: No to opowiedz, jak to bylo z tym twitterem w twojej firmie? Byla masa krytyczna? Odpowiedni stopien anonimowosci? Wszystko poszlo gladko?

Piotr: To było jakieś 2-3 lata temu – facebook raczkował. Pracowników było około 200, twitter był, blip był, ale raczej jako eksperymenty. Okazało się jednak, że za wcześnie…

Ilona: Dlaczego za wczesnie?

Piotr: Bo nikt nie znał tych narzędzi i nie wiedział po co one są, jak z nich korzystać i co to daje. Dopiero jak okazało się, że ktoś to robi i to daje efekty zaczęto się tym interesować. To takie troszkę małpowanie. Z mojej perspektywy to mało one mają wspólnego z uczeniem się, raczej zabawa i zabijanie czasu – pracy :) Tak to niestety wygląda. Społeczności takie jak linkedin czy goldenline to głównie źródło potencjalnych pracowników / zleceniodawców + wymiana informacji ekspertów.

Ilona: Czy w firmach w Polsce mozna ogolnie uzywac twittera? W Niemczech jest coraz wiecej firm, ktore to ograniczaja, wlasnie z tego powodu, ze nie sa uzywane do pracy, tylko do “zabawy”.

Piotr: W wielu firmach nie ma przeszkód. To zależy od modelu pracy, ja na przykład nie wyobrażam sobie pracy bez 1) Google, 2) last.fm i kilku innych

Ilona: Czyli nie ma zadnych problemow z eLearningiem 2.0?

Piotr: cóż… z elearningiem 2.0 jest problem, bo nawet “specjaliści” dużo mówią na jego temat, a sami nie sa w stanie stworzyć we własnym miejscu pracy takiego środowiska, które byłoby chociażby namiastką 2.0. Moim zdaniem tez i w w firmach elearning 2.0 potrzebuje pewnej masy krytycznej zapaleńców, wtedy nie ma przeszkód i nie uczenie sie nie zależy od środków miejsca, czasu…

Ilona: A sa jakies dobre przyklady PLE w Polsce?

Piotr: Szczerze powiem, że się nie spotkałem. Może za mało szukam :) , albo nic nie wystaje ponad dno.

Ilona: Nawet u Ciebie w firmie ;) ?

Piotr: No to co teraz robimy to jest eLearning 2.0. Ja np. zarządzam projektem korzystając z Wiki. Wrzucam tam zasoby, uczestnicy komentują, dokładają swoje. Mam przygotowany szablon projektu, kopiuje go i zaczynamy.

Ilona: Na zasadzie samoorganizacji – kto co da, czy masz jakas strategie zarzadzania?

Piotr: Przewaznie stosuje SCRUM w standardowych, typowych projektach, a na wyższym poziomie sprawdza się PRINCE2. Bardzo dobre w Wiki jest to, że nie ma konieczności przygotowywania raportów, generowania dokumentów itd. Wszystko jest online – transparentne dla wszystkich. Wiadomo co się dzieje, kiedy i jak. No i właśnie tutaj wszyscy się uczą, bo nie ma innego wyjścia. Jesteś w projekcie = działasz na wiki.

Ilona: Ok,a wady?

Piotr: 1. Wypada zrezygnować z załączania plików; 2. Trzeba nauczyć konsekwencji stosowania Wiki; 3. muszą być jasne reguły – kto co może.

Piotr: No i hmmm… trzeba umieć korzystać z wiki. A to czasami największy problem. Chociaż, nie wyobrażam sobie projektu, w którym nie korzysta sie z jakiegoś narzędzia współpracy online.

Ilona: Jakie sa krytyczne punkty korzystania z wiki?

Piotr: Rozmiar projektu, poziom digital literacy, sposób organizacji,  simplicity matters – łatwość obsługi produktu rozwiązującego istniejący problem to najlepiej sprzedawalna rzecz.

Ilona: Czyli jakie uzasadnienie biznesowe ma uzywanie sieci spolecznych w korporacjach?

Piotr: 1. Szybkość komunikacji, 2. Budowanie bazy wiedzy

Piotr: chociaż… najważniejsze moim zdaniem jest umożliwienie przekazania informacji – wiedzy – od super-specjalistów wewnątrz firmy do klientów, lub przynajmniej sprzedawców. Bo sprzedawca jest ze swoją wiedzą nt. produktu bliżej klienta

Ilona: Z tym przekazywaniem wiedzy w korporacjach to tez taki kij co ma dwa konce. jedej strony jest motywacja, zeby pokazac sie jako ekspert. Z drugiej nie moge odkryc wszystkich kart, bo ewentualnie nie bede juz ekspertem.

Piotr: To zależy od struktury organizacji i tego w jaki sposób takie aktywności są wspierane – nie wymuszane. Jesli się jest ekspertem to zawsze jest co pokazywać. Cooper dobrze o tym napisał w “Wariaci rządzą domem wariatów” – polecam,

Ilona: Dzieki. Ale czesto przeciez jest tak, ze ludzie w firmach nie zdradzaja takich informacji, ktore stanowia podsawe ich USP (unique selling proposition).

Piotr: No trochę tak, ale np. jeśli ja projektuje rozwiązania elearningowe to nie mam problemów ze zrobieniem szkolenia na temat wersjonowania i jego znaczenia. Moim zdaniem wiedza eksperta jest tak szeroka, że zawsze jest się czym dzielić

Ilona: I zdradzasz wszystkie twoje sztuczki?

Piotr: Oczywiście, że nie. Ale nie mam oporów ze zdradzaniem szczegółów warsztatu. Np. w tamtym tygodniu prowadziłem warsztaty na temat screencastów i dokładnie mówiłem jak i czym to robię.

Ilona: A gdzie byly te warsztaty? W waszej firmie?

Piotr: Nie na Uniwersytecie Pedagogicznym, dla nauczycieli :)

Ilona: Ho ho, i co beda stosowac?

Piotr: No nie wiem, raczej ciężko

Ilona: Dlaczego?

Piotr: Nie ma zapotrzebowania…

Ilona: No co ty?

Piotr: Wiesz to tak jak seks z filozofem: ma czym, ma gdzie, ale po co…

Ilona: (rofl)

No tak, ale to juz inny rozdzial. Druga czesc rozmowy z Piotrem Peszko na tema eLearningu 2.0 w szkolnictwie wyzszym juz w krotce ;)   Ciekawa jestem, czy Wasze doswiadczenia z eLearningiem 2.0 w firmach sa podobe. Czy wszedzie jest problem z brakiem krytycznej masy? Co myslicie na temat anonimowosci w spolecznych sieciach w firmie? Przeciez anonimowosci moze oznaczac tez problemy … Moze ktos z Was ma ochote podzielic sie swoimi doswiadczeniami z perspektywy uzytkownika eLearningu w firmie? To byloby super ciekawe. Czekam na Wasze komentarze!

Social Media in Higher Education and Beyond

April 27th, 2010 by Cristina Costa
Social Media in Higher Education and Beyond New forms of collaborating and developing team work A presentation for the interdisciplinary seminar “Future Social Learning Networks” at the University of Paderborn and the Knowledge Media Research Center in Augsburg. Tag for this event is #fsln10 Below is a voicethread with some ideas about Social Media for collaboration [...]

Personal Learning Environments and Vygotsky

April 22nd, 2010 by Graham Attwell

Another section of my new paper, now entitled ‘The Future of Learning Environments. The section looks at Personal Learning Environments and Vygotsky.

The emergence of Personal Learning Environments

Dave Wiley, in a paper entitled ‘Open for learning: the CMS and the Open Learning Network‘ and co-written with Jon Mott, explains the failure of Technology Enhanced Education as being due to the way technology has been used to maintain existing practices:

“by perpetuating the Industrial Era-inspired, assembly line notion that the semester-bound course is the naturally appropriate unit of instruction (Reigeluth, 1999).”

The paper quotes Herrington, Reeves, and Oliver (2005) who argue that course management software leads universities to “think they are in the information industry”. In contrast to”the authentic learning environments prompted by advances in cognitive and constructivist learning theories”:

“the industrial, course management model has its center of gravity in teachers generating content, teachers gathering resources, teachers grouping and sequencing information, and teachers giving the information to students.”

In contrast, socio-cultural theories of knowledge acquisition stress the importance of collaborative learning and ‘learning communities’. Agostini et al. (2003) complain about the lack of support offered by many virtual learning environments (VLEs) for emerging communities of interest and the need to link with official organisational structures within which individuals are working. Ideally, VLEs should link knowledge assets with people, communities and informal knowledge (Agostini et al, 2003) and support the development of social networks for learning (Fischer, 1995). The idea of a personal learning space is taken further by Razavi and Iverson (2006) who suggest integrating weblogs, ePortfolios, and social networking functionality in this environment both for enhanced e-learning and knowledge management, and for developing communities of practice.

Based on these ideas of collaborative learning and social networks within communities of practice, the notion of Personal Learning Environments is being put forward as a new approach to the development of e-learning tools (Wilson et al, 2006) that are no longer focused on integrated learning platforms such as VLEs or course management systems. In contrast, these PLEs are made-up of a collection of loosely coupled tools, including Web 2.0 technologies, used for working, learning, reflection and collaboration with others. PLEs can be seen as the spaces in which people interact and communicate and whose ultimate result is learning and the development of collective know-how. A PLE can use social software for informal learning which is learner driven, problem-based and motivated by interest – not as a process triggered by a single learning provider, but as a continuing activity.

Personal Learning Environments are by definition individual. However it is possible to provide tools and services to support individuals in developing their own environment. In looking at the needs of careers guidance advisors for learning Attwell. Barnes, Bimrose and Brown, (2008) say a PLE should be based on a set of tools to allow personal access to resources from multiple sources, and to support knowledge creation and communication. Based on an initial scoping of knowledge development needs, a list of possible functions for a PLE have been suggested, including: access/search for information and knowledge; aggregate and scaffold by combining information and knowledge; manipulate, rearrange and repurpose knowledge artefacts; analyse information to develop knowledge; reflect, question, challenge, seek clarification, form and defend opinions; present ideas, learning and knowledge in different ways and for different purposes; represent the underpinning knowledge structures of different artefacts and support the dynamic re-rendering of such structures; share by supporting individuals in their learning and knowledge; networking by creating a collaborative learning environment.

Whilst PLEs may be represented as technology, including applications and services, more important is the idea of supporting individual and group based learning in multiple contexts and of promoting learner autonomy and control. Conole (2008) suggests a personal working environment and mixture of institutional and self selected tools are increasingly becoming the norm. She says: “Research looking at how students are appropriating technologies points to similar changes in practice: students are mixing and matching different tools to meet their personal needs and preferences, not just relying on institutionally provided tools and indeed in some instances shunning them in favour of their own personal tools.”

Vygotsky and Personal Learning Environments

A Personal Learning Environment is developed from tools or artefacts. Vygotsky (1978) considered that all artefacts are culturally, historically and institutionally situated. “In a sense, then, there is no way not to be socioculturally situated when carrying out an action. Conversely there is no tool that is adequate to all tasks, and there is no universally appropriate form of cultural mediation. Even language, the ‘tool of tools’ is no exception to this rule” (Cole and Wertsch, 2006). Social networking tools are culturally situated artefacts. Jyri Engestrom (2005) says “the term ‘social networking’ makes little sense if we leave out the objects that mediate the ties between people. Think about the object as the reason why people affiliate with each specific other and not just anyone. For instance, if the object is a job, it will connect me to one set of people whereas a date will link me to a radically different group. This is common sense but unfortunately it’s not included in the image of the network diagram that most people imagine when they hear the term ‘social network.’ The fallacy is to think that social networks are just made up of people. They’re not; social networks consist of people who are connected by a shared object.”

Vygotsky’s research focused on school based learning. He developed the idea of the Zone of Proximal Development (ZPD) which is the gap between “actual developmental level” which children can accomplish independently and the “potential developmental level” which children can accomplish when they are interacting with others who are more capable peers or adults.

In Vygotsky’s view, interactions with the social environment, including peer interaction and/or scaffolding, are important ways to facilitate individual cognitive growth and knowledge acquisition. Therefore, learning presupposes a specific social nature and a process by which children grow into the intellectual life of those around them. Vygotsky said that learning awakens a variety of internal developmental processes that are able to operate only when the child is interacting with people in his (sic) environment and in cooperation with his peers. Once these processes are internalized, they become part of the child’s independent developmental achievement (Vygotsky, 1978).

Vygotsky also emphasized the importance of the social nature of imagination play for development. He saw the imaginary situations created in play as zones of proximal development that operate as mental support system (Fleer, 2008).

Vykotsky called teachers – or peers – who supported learning in the ZDP as the More Knowledgeable Other. “The MKO is anyone who has a better understanding or a higher ability level than the leaner particularly in regards to a specific task, concept or process. Traditionally the MKO is thought of as a teacher, an older adult or a peer” (Dahms et al, 2007). But the MKO can also be viewed as a learning object or social software which embodies and mediates learning at higher levels of knowledge about the topic being learned than the learner presently possesses.

The role of a Personal Learning Environment may be not only that of a tool to provide access to ‘More Knowledgeable Others’ but as part of a system to allow learners to link learning to performance in practice, though work processes. And taking a wider view of artefacts as including information or knowledge accessed through a PLE, reflection on action or performance may in turn generate new artefacts for others to use within a ZPD.

Dahms et all (2007) say that Vygotsky’s findings suggest methodological procedures for the classroom. “In Vygotskian perspective, the ideal role of the teacher is that of providing scaffolding (collaborative dialogue) to assist students on tasks within their zones of proximal development”(Hamilton and Ghatala, 1994). ”During scaffolding the first step is to build interest and engage the learner. Once the learner is actively participating, the given task should be simplified by breaking it into smaller sub-tasks. During this task, the teacher needs to keep the learner focused, while concentrating on the most important ideas of the assignment. One of the most integral steps in scaffolding consists of keeping the learner from becoming frustrated. The final task associated with scaffolding involves the teacher modelling possible ways of completing tasks, which the learner can then imitate and eventually internalise” (Dahms et al., 2007).

Social media and particularly video present rich opportunities for the modelling of ways of completing a task, especially given the ability of using social networking software to support communities of practice. However, imitation alone may not be sufficient in the context of advanced knowledge work. Rather, refection is required both to understand more abstract models and at the same time to reapply models to particular contexts and instances of application in practice. Thus PLE tools need to be able to support the visualisation or representation of models and to promote reflection on their relevance and meaning in context. Although Vygotsky saw a process whereby children could learn to solve novel problems “on the basis of a model he [sic] has been shown in class”, in this case the model is embodied in technological artefacts (although still provided by a ‘teacher’ through the creation of the artefact).

Within this perspective a Personal Learning Environment could be seen as allowing the representation of knowledge, skills and prior learning and a set of tools for interaction with peers to accomplish further tasks. The PLE would be dynamic in that it would allow reflection on those task and further assist in the representation of prior knowledge, skills and experiences. In this context experiences are seen as representing performance or practice. Through access to external symbol systems (Clark, 1997) such as metadata, ontologies and taxonomies the internal learning can be transformed into externalised knowledge and become part of the scaffolding for others as a representation of a MKO within a Zone of Proximal Development. Such an approach to the design of a Personal Learning Environment can bring together the everyday evolving uses of social networks and social media with pedagogic theories to learning.

References

Agostini, A., Albolino, S., Michelis, G. D., Paoli, F. D., & Dondi, R. (2003). Stimulating knowledge discovery and sharing. Paper presented at the 2003 International ACM SIGGROUP conference on Supporting group work, Sanibel Island, Florida, USA.

Attwell G. Barnes S.A., Bimrose J. and Brown A, (2008), Maturing Learning: Mashup Personal Learning Environments, CEUR Workshops proceedings, Aachen, Germany

Clark, Andy. Being There: Putting Brain, Body, and World Together Again. Cambridge, Massachusetts: A Bradford Book, The MIT Press, 1997.

Cole M. and Werstch J. (1996), Beyond the Individual-Social Antimony in Discussions of Piaget and Vygotsky. Michael Cole, University of California, San Diego

Conole G. (2008), New Schemas for Mapping Pedagogies and Technologies, Ariadne Issue 56 , http://www.ariadne.ac.uk/issue56/conole/

Dahms M, Geonnotti K, Passalacqua. D Schilk,N.J. Wetzel, A and Zulkowsky M The Educational Theory of Lev Vygotsky: an analysis http://www.newfoundations.com/GALLERY/Vygotsky.html

Engestrom J (2005) Why some social network services work and others don’t — Or: the case for object-centered sociality, http://www.zengestrom.com/blog/2005/04/why_some_social.html

Fischer, M. D. (1995). Using computers in ethnographic fieldwork. In R. M. Lee (Ed.), Information Technology for the Social Scientist (pp. 110-128). London: UCL Press

Fleer M and Pramling Samuelsson I, (2008), Play and Learning in Early Childhood Settings: International Perspectives, Springer

Hamilton R and Ghatala E, (1994) Learning and Instruction, New York: McGraw-Hill, 277.

Herrington, J., Reeves, T., and Oliver, R. (2005). Online learning as information delivery: Digital myopia. Journal of Interactive Learning Research, 16(4): 353-67.

Vygotsky L.(1978) Mind in society: The development of higher psychological processes. Cambridge, MA, Harvard University Press.

Wiley D. and Mott J. (2009), Open for learning: the CMS and the Open Learning Network, in education, issue 15 (2), http://www.ineducation.ca/article/open-learning-cms-and-open-learning-network

Wilson, S., Liber, O., Johnson, M., Beauvoir, P., Sharples, P., & Milligan, C. (2006). Personal learning environments challenging the dominant design of educational systems. Paper presented at the ECTEL Workshops 2006, Heraklion, Crete (1-4 October 2006).

Don’t blame the technology!

March 29th, 2010 by Cristina Costa
Sometimes I wonder why people want to use technology in their practice. Is it because it’s a recognised trend in their professional sphere/discipline? Is it because others are doing it? Is it because it makes them look cool and modern? …maybe it is a bit of all…? And in a way they are all plausible answers. [...]

Technology needs – skills deficits, competences or learning opportunities?

March 24th, 2010 by Graham Attwell

Last Friday I attended a seminar on e-learning 3.0at the British Library organised by Bryony Taylor, Senior Policy Advisor for Technology Enhanced Learning at Lifelong Learning UK. The ideas behind it were pretty neat – to bring together researchers, practitioners and policy makers from from higher education, further education, libraries and community learning to debate and identify the needs of the lifelong learning workforce in a rapidly changing world. And, fair play to the organisers, instead of the usual sit and listen policy events, there was opportunity for discussio0n and debate.

The symposium was chaired by David Melville, Chair of LLUK and Chair of the Committee of Inquiry into the Changing Learner Experiences (the report is well worth reading).

There were four short inputs (called ‘think pieces’). Laura Overton spoke on Towards Maturity – the changing nature of work place learning, Damien Kilkenny from Preston College spoke on the changing nature of learning in further education, Phil Bradley talked about the changing nature of learning in libraries and I spoke on the changing nature of learning in higher education.

The major aim of the seminar was to identify the key training needs of the education workforce and this is where things got interesting. The organisers had thought we could do this by identifying competences needed to cope with changing technology and by finding the gaps between the present skills of the workforce and future skill requirements. But, despite the diverse backgrounds of participants, almost all of us rejected this approach. The question was not one of competences or skills deficiencies we said, but rather to identify learning opportunities. And, one of the most important needs, we felt, was for staff to have time for learning.

Anyway here are the official outcomes as documented on the Learning 3.0 Ning web site.

“The group identified that the needs of learning professionals today are a mixture of skills, competencies, attitudes and behaviours. The main workforce needs identified included:

  • A new mind-set – recognition of the need to change and willingness to change
  • Flexibility and adaptability
  • Resilience
  • Digital life skills
  • Mentoring and coaching skills
  • Facilitation skills
  • Ability to manage online identities/online presence
  • Ability to self-evaluate new technologies for their use in teaching and training
  • Curating online content made by others

What are the recommendations for addressing the workforce needs identified? Some of the recommendations of the group included:

  • Showcase good practice from across the lifelong learning sector which highlights the benefits of using technology.
  • Identify the barriers to effective use of technology and make recommendations as to how these can be overcome.
  • Ensure all staff in the lifelong learning sector are given time to learn and develop as part of their job.
  • Create a network of volunteer mentors and coaches for digital life skills in lifelong learning.
  • Create a digital life skills framework for learning professionals which includes skills in:
    • Managing your organisation’s/department’s online presence
    • Managing online identities
    • E-portfolios
    • Safety and security online
    • Self-evaluation
  • Identify how practitioner”

Short videos of the introductions and so0me of the discussions are also available on the web site. Here are excerpts from my presentation (note – the audio recording level is very low – you will need to turn up the volume).


Find more videos like this on Learning 3.0


Find more videos like this on Learning 3.0


Find more videos like this on Learning 3.0


Find more videos like this on Learning 3.0

Radio days

March 9th, 2010 by Graham Attwell

Through the Mature project I have been invited to submit a proposal for a lecture or workshop for the JTEL Summer School to be held in Ohrid in June. The JTEL summer schools, the publicity claims, usually attract about 80 researchers, providing an exciting forum for cross-disciplinary dialogue, fostering new research collaborations and partnerships, and an opportunity for the next generation of TEL researchers to gain insight from leading experts in the field.

The summer school is being organised by the Stellar network and proposals were asked to explain how they contribute to the network’s three Grand Challenges:

  • Connecting learners
  • Orchestrating learning
  • Contextualising learning environments

So here’s my proposal. I enjoyed writing it and if anyone else is interested in us running such a workshop juts get in touch.

Short description

The workshop will focus on the use of internet radio in education.

1) An exploration of the use of media (and particularly internet radio and television) for learning and shared knowledge developmentThis will include looking at issues such as:

a) The appropriation of media

b) The change from passive media to interactive Web 2.0 supported media and the changing distinctions between broadcaster/program planner and listener/consumer.

c) How media such as radio can support the development of online communities

d) The use of media to bridge contexts and provide spaces for exploration and shared meaning making.

2) A practical hands on session on how to plan develop and broadcast live internet media. This will include storyboarding, interviewing, finding Creative Commons licensed music, making jingles, mixing and post processing, directing and producing and using the technology for live broadcasts.

3) The third session is planned to take place in a lunchtime or evening session. This will be a live 45 minute to one hour broadcast “Sounds of the Bazaar – Live from Ohrid”. It is hoped to involve all summer school participants in the broadcast. The broadcast will be publicised in advance through iTunes, Facebook, Twitter and other social software platforms. It is also intended to use the boradcast to link to other researchers in TEL from around the world not able to be at the summer school. The programme will be recorded and made available through the Summer School web site, the Mature project web site, the Pontydysgu web site and through iTunes.

Contribution to the Grand Challenges agenda

The workshop is primarily designed to contribute to the Grand Challenge of Contextualising virtual learning environments and instrumentalising learning contexts.

Live internet radio provides both a shared context and space for learning, with universal reach outside of institutional or national boundaries, whilst at the same time allowing individual to collectively contribute to the development of shared artefacts, which in themselves can become part of the repertoire of a community of practice. Radio also offers a means of actively engaging learners in a community and through appropriation of what was a push (or broadcast) media, through merging with Web 2.0 tools and standards allows community participation and self expression.

Using mobile devices for learning in the workplace

March 4th, 2010 by Graham Attwell

I’ve written a lot recently about the potential of the use of mobile devices in the workplace. Last summer, together with my colleagues John Cook and Andrew Ravenscroft, we coined the term Work Oriented Mobile learning Environment or WoMbLE to try to explain what we were trying to create. And we have written about the design idea and about work based learning. But it seems hard to people to ‘get it’. Can you give us some concrete examples, they ask. We need some use cases, they say. As did the reviewer of a recent paper I submitted for the International Journal of Mobile Learning who was concerned my paper was too abstract (and he or she was right, I suspect). So in revising the paper, I have tried to add some possible examples, all based on funding proposals we have been developing. They are not great, but I guess they are a step in the direction of explaining what we mean and I will try to develop them further in the next few weeks (thanks to all who have contributed in one way or another to developing these ideas).

Use Cases for a Work based Mobile Learning Environment

These use cases have been developed as both as part of our research into designing a WoMbLE and in pursuit of funding possibilities. In all of the use cases context is critical factor, although the nature of context varies form case to case.

1. Use case for computer students on work placement programmes

Time is precious for students on short work placements and experience has shown that these students need immediate help when they are stuck with a problem, for example debugging a Java / C++ program or using Google’s SMTP server for setting up test e-mail systems and setting up paypal payment systems. They normally try to seek help from people at the work place and the university tutors, however they prefer interacting with fellow placement students for trouble shooting and learning from each other’s experience before seeking help from company / academic staff. In the past, they have used Google groups.

The WoMbLE is designed to provide multi-user and multi-media spaces where learners can meet up with co-learners, to allow students to tag fellow students, academic staff and work colleagues (contacts); when a problem arises this service will enable collaborative problem solving. A ‘dialogue game’ service, that can be linked to the tagging of personal competencies, will be available to scaffold students in their active collaboration and ‘on the spot’ problem solving.

2. Use case for the continuing professional development of printers

Despite rapid technological change there are low rates of participation of printers in Continuing Vocational Education and Training (CVET), including traditional e-learning.

The aim is to enhance printers’ participation in CVET though self-directed, work-integrated and community-embedded mobile learning. Innovative pedagogical concepts, technical applications and implementation strategies are designed to provide flexible access to learning and authentic and enjoyable learning experience at work.

The use case addresses the emerging need for on-demand and on-the-job training in Small and Medium Enterprises (SMEs). The integration of work context, mobile learning and online communities enables authentic and immediate learning whenever needed. Combined with relevant, appealing content and services it motivates “non-learners”, intensifies interaction between peers and experts within and outside of the SME, and exploits small amounts of time and space for learning at work. Printers will use mobile devices to engage in discussion forums, blogs and wikis, document demonstrations of individual skills and activities undertaken in work-settings (e.g. video captures of technical trouble-shooting) and share digital artifacts in online communities in relation to real work-specific needs. The “pick and mix” of learning objects enhances both participation and learning outcomes maximizing choices in terms of method, content, place and time. This approach recognizes the diversity and individuality of learning, facilitates meaningful, authentic social learning and enhances motivation to learn.

3. Use case for knowledge services for Careers Information, Advice and Guidance workers

Careers Information, Advice and Guidance workers in the UK work from district offices but are often required to provide guidance for students’ future careers options in dispersed school settings.  They do not always have access to appropriate labour market information and may need to gain information about particular career and education opportunities. In this use case a range of services will be provided through mobile devices to support careers workers finding and collecting appropriate information. The system provides access to specialist databases and to previous work undertaken by colleagues and allows structuring and ranking of resources and artifacts including people and social networks. The system allows users to contribute their own results to the system and support the creation of tags and recommendations, thus developing a shared common knowledge and learning base.

All these use cases involve individuals in learning in a range of different occupations and work based settings. However, they have a number of similar features:

  • The need for continuing learning as part of the work process;
  • The need to solve problems as and when they occur;
  • A requirement for information and knowledge resources;
  • The need for access to people, through social and peer networks;
  • The need to capture contextual learning and share as part of a process of developing a common knowledge and learning resource;
  • The importance of context, including activities and tasks being undertaken, work roles, and location

In initial considerations of technical design for a WoMbLE, discussion centred around the development of a generic learning environment. This was driven by desire to produce a cost effective test bed application and to ensure use of as wide a range of different mobile platforms as possible. The latest thinking has moved towards developing what has been called a Mash Up Personal Learning Environment (MUPPLE) (Wild F. Mödritscher F. and Sigurdarson S., 2008) using widgets and provided through specific applications for different mobile platforms. The widget approach could allow services to be easily tailored for particular use cases, user groups and contexts, whilst still retaining generic service applications.

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The affordances of Web 2.0 and the development of Personal Learning Environments

March 1st, 2010 by Graham Attwell

This is work in progress. It is part of a report I am writing for the European G8WAY project which aims to support learners in transitions between school and work, school and university and university and work. The report is focused on the development of  a common pedagogy framework for the development of web 2.0 learning environments, based on clearly defined pedagogy criteria. The aim is to conclude a framework, which enables us to map onto digital media and e-tools with regard to their learning characteristics, such as thinking & reflection, conversation & interaction, experience & activity or evidence & demonstration. This can then be used as the basis against which to benchmark pedagogical principles for any particular learning scenario developed within G8WAY.

I am writing the report in a wiki and attempting to develop a coherent framework for the report. The first section, a draft of which follows below looks at the affordances of Web 2.0 applications and the development of Personal Learning Environment. The next section will briefly summarise pedagogic theories and see how web 2.0 tools can be used to support learning according to different pedagogic approaches. A further section will look at the issue of educational transitions and in particular use Activity Theory to examine the contexts in which learning takes place within transitions. I then want to try using Grainne Conole’s model for mapping pedagogy and tools for effective learning design to map the tools against these contexts and illustrate this with mini learning activities. I will then take my own favourite learning theorist, Vygotsky, and see how his ideas can be used for supporting learners in transitions and how the model can allow the selection of different tools (at least that is the plan :) ).

Anyway here is a very rough draft of the section on Affordances and Personal Learning Environments.

There are changing ideas of how technologies can be used for learning, in part inspired by the emergence of Web 2.0 services and tools, but in part due to a critique of previous generations of learning software. Oliver (2002) points out that although many described instances of elearning claim to draw upon theoretical positions, such as constructivism, few explain how they embody the principles and values of that approach. Attwell has pointed to the difference between espoused pedagogies and the reality of the learning designs.

In part this may be due to lack of confidence and knowledge by teachers in pedagogic approaches to Technology Enhanced Learning. But it may also reflect the affordances in practice of Learning management systems and Virtual Learning Environments. Socio-cultural theories of knowledge acquisition stress the importance of collaborative learning and ‘learning communities’ but Agostini et al. (2003) complain about the lack of support offered by many virtual learning environments (VLEs) for emerging communities of interest and the need to link with official organisational structures within which individuals are working. Ideally, VLEs should link knowledge assets with people, communities and informal knowledge (Agostini et al, 2003) and support the development of social networks for learning (Fischer, 1995). The idea of a personal learning space is taken further by Razavi and Iverson (2006) who suggest integrating weblogs, ePortfolios, and social networking functionality in this environment both for enhanced e-learning and knowledge management, and for developing communities of practice.

Based on these ideas of collaborative learning and social networks within communities of practice, the notion of Personal Learning Environments is being put forward as a new approach to the development of e-learning tools (Wilson et al, 2006)  that are no longer focused on integrated learning platforms such as VLEs. In contrast, these PLEs are made-up of a collection of loosely coupled tools, including Web 2.0 technologies, used for working, learning, reflection and collaboration with others. PLEs can be seen as the spaces in which people interact and communicate and whose ultimate result is learning and the development of collective know-how. A PLE can use social software for informal learning which is learner driven, problem-based and motivated by interest – not as a process triggered by a single learning provider, but as a continuing activity. The ‘Learning in Process’ project (Schmidt, 2005) and the APOSDLE project (Lindstaedt, and Mayer, 2006) have attempted to develop embedded, or work-integrated, learning support where learning opportunities (learning objects, documents, checklists and also colleagues) are recommended based on a virtual understanding of the learner’s context.

However, while these development activities acknowledge the importance of collaboration, community engagement and of embedding learning into working and living processes, they have not so far addressed the linkage of individual learning processes and the further development of both individual and collective understanding as the knowledge and learning processes mature (Attwell. Barnes, Bimrose and Brown, 2008). In order to achieve that transition (to what we term a ‘community of innovation’), processes of reflection and formative assessment have a critical role to play.

Personal Learning Environments are by definition individual. However it is possible to provide tools and services to support individuals in developing their own environment. In looking at the needs of careers guidance advisors for learning Attwell. Barnes, Bimrose and Brown, (2008) say a PLE should be based on a set of tools to allow personal access to resources from multiple sources, and to support knowledge creation and communication. Based on an initial scoping of knowledge development needs, an initial list of possible functions for a PLE have been suggested, including: access/search for information and knowledge; aggregate and scaffold by combining information and knowledge; manipulate, rearrange and repurpose knowledge artefacts; analyse information to develop knowledge; reflect, question, challenge, seek clarification, form and defend opinions; present ideas, learning and knowledge in different ways and for different purposes; represent the underpinning knowledge structures of different artefacts and support the dynamic re-rendering of such structures; share by supporting individuals in their learning and knowledge; networking by creating a collaborative learning environment.

Whilst PLEs may be represented as technology, including applications and services, more important is the idea of supporting individual and group based learning in multiple contexts  and of promoting learner autonomy and control.

Personal Learning Environments offer both the framework and the technologies to integrate personal learning and working and to support learners in transitions. Coneole (2008) suggests a personal working environment and mixture of institutional and self selected tools are increasingly becoming the norm. She says: “Research looking at how students are appropriating technologies points to similar changes in practice: students are mixing and matching different tools to meet their personal needs and preferences, not just relying on institutionally provided tools and indeed in some instances shunning them in favour of their own personal tools.”

Auch a development would appear to reflect the changing ways in which young people are using web 2.0 tools and social software for social and entertainment purposes as well as for learning.

Web 2.0 applications and social software mark a change in our use of computers from consumption to creation. Young people are increasingly using technology for creating and sharing multi media objects and for social networking. A Pew Research study (Lenhart and Madden, 2005) found that 56 per cent of young people in America were using computers for ‘creative activities, writing and posting of the internet, mixing and constructing multimedia and developing their own content. Twelve to 17-year-olds look to web tools to share what they think and do online. One in five who use the net said they used other people’s images, audio or text to help make their own creations. According to Raine (BBC, 2005), “These teens were born into a digital world where they expect to be able to create, consume, remix, and share material with each other and lots of strangers.” VLEs and LMS systems were designed as ‘walled gardens’, to isolate learners within institutional, class and subject bound groups and precisely to prevent the open social networking which characterises the ways in which we are using computers to communicate today.

It is not only that learners are using personal tools to meet their own needs and preferences, but teachers also. Whilst in the past, teachers would need technical support for software applications, the widespread availability of online environments and tools has allowed teachers to move outside of institutional VLEs. A wide range of different social software applications are being used for learning including blogs and wikis, social networks such as ELGG or Buddypress, mico blogging applications, shared presentations and social bookmarking tools. Some teachers have experimented with popular social networks such as Facebook for supporting learning. Many of these were not designed for learning and have simply been appropriated for that purpose. Other software vendors for instance Apple have developed learning specific areas such as iTuneU.

Recent research suggests that students are moving away form desktop applications such as Word to use Cloud applications like Google Documents to save money. These applications also tend to offer enhanced opportunities for collaboration.

Furthermore the development of Open APis allows applications to be embedded – thus it is possible to view Utube videos, to access Twitter and to present slideshows all within a personal blog.

However these developments are not unproblematic. Not all institutional provision can be accessed through a PLE. using multiple tools often means logging in separately to different accounts. There are issues around privacy, online safety and digital identities.

Data created in one application may be difficult to move to another. Online cloud providers may go out of business arising issues of data preservation.

Above all there remain pedagogical issues. With a wide array of potential tools available how do teachers and students choose the best tool for a particular task? Is it possible to look at the affordances for learning of different types of social software and group them? One major issue is the context in which such tools are being used. Later in this report we will suggest ways of understanding the contexts in which learning for transitions is taking place and look at a framework for matching groups of tools to such contexts to facilitate the development of Personal Learning Environments.

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    News Bites

    2012 Horizon report

    An advance copy of the the NMC Horizon Report 2012 K-12 Edition, due to be launched on June 14, identifies mobile devices and apps and tablet computing as technologies expected to enter mainstream use in the first horizon of one year or less. Game-based learning and personal learning environments are seen in the second horizon of two to three years; and augmented reality and natural user interfaces emerged in the third horizon of four to five years.


    OER Quality

    A new project is attempting to define quality standards  for open educational resources in higher education; this is part of the OER Quality Project, a joint research between the universities of Barcelona, Santiago de Chile and the University of London.

    The researchers for this project are lecturers and academic librarians and aim to define a set of quality standards and develop a good practices guide both for content design and for  indexing open educational resources in institutional repositories.

    They are looking for university lecturers, readers or professors (distance learning lecturers welcome too) willing to answer 2 surveys  (20 minutes each) and to evaluate a set of OERs, according to certain guidelines and criteria, which will take 30 minutes to answer. To participate, please register here.


    Hangouts on Air

    Personally I am not a great fan of Google+, although as Google increasingly integrates its different services it is hard to avoid. But, as Stephen Downes points out in the ever valuable Oldaily, citing an original blog post by David Andrade, “by far and away the best thing about Google+ is the Hangout feature, essentially a way to have a videoconference with ten of your friends. This latest upgrade allows you to broadcast your Hangouts to as large an audience as you want. “With Hangouts on Air, you will be able to broadcast yourself publicly to the entire world, see how many viewers you have, and even record and reshare your broadcast. The public recording will be uploaded to your YouTube channel and to your original Google+ post.”

    With free skype video calls limited to two people and the increasing cost of proprietary synchronous elearning platforms like Blackboard Collaborate, Hangouts could become the system of choice for open online courses.


    Gadgets and widgets

    The Dutch SURFnet have announced the ‘Edu-Socializing Seminar’, to be held in Utrecht, the Netherlands, on June 12th and 13th. They say “Gadget and widget technology is gaining momentum in the Research and Educational community. Projects like the Role Project, Apache Rave, Sakai OAE and OpenConext implement and deploy these technologies, showcasing the possibilities and benefits of such loosely coupled and distributed environments. The projects address a wide variety of needs from within the community like, among others, personalized learning environments, mashing web and social content, distributed learning and online collaborations.

    The event seeks to explore trends and foster these developments internationally, by bringing together experts from different fields into one event and joining them in a community. With interactive sessions the workshop wants to enable sharing of ideas and knowledge. At the same time the event wants to trigger new developments. With dedicated breakout sessions, common challenges can be addressed and solutions can be targeted.”

    More details on the seminar wiki page.


    ECER 2010

    The keynotes, videos, radio shows and interviews from the ECER 2010 Conference in Helsinki:

    On the ECER 2010 website.

    Taccle handbook for teachers order form

    Here you find the Taccle handbook for teachers order form.

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