Archive for the ‘SMEs’ Category

Closing the gap: notes on developing a mobile workplace elearning App

August 23rd, 2013 by Graham Attwell

Mind the Gap, says Geoff Stead referring to the gap between theory and practice in mobile learning. And it is this gap which is perplexing me as we attempt to develop an App (code named Rapid Turbine) for use by German construction apprentices.

Writing in a blog for last year’s MobiMOOC Geoff says:

There are a few academic frameworks that can be useful in evaluating, and reflecting on m-learning:

  1. Laurillard’s Conversational framework (2002) – showing the different roles that technology can play in the process
  2. Park’s Pedagogical Framework for Mobile Learning (2011) – offering a simple matrix to map the transactional and/or social closeness of a learning intervention
  3. Koole’s Model for Framing Mobile Learning (FRAME) – 2009 – showing how the mobile learning is an interaction between the technology, the learner and the context.
frame-venn-i1.png
FRAME model

The one that most connects with my own thinking is FRAME, because it is quite clear that you any theory about m-learning needs to engage with the technology itself (the device), AND the learner (who they are, what they want), AND their social context.

The reason the definition works for me is exactly the reason why I suspect m-learning has proved so problematic to define precisely. It just isn’t one thing. There may well be one core idea in the middle, but this is heavily influenced by factors that are different in different contexts.

Here are some examples, and contrasting ideas:

  • while m-learning at work might be about performance support tools, and access to small nuggets of information; m-learning in the classroom might be more about exploring ideas together, and collaborating on a project
  • while m-learning on a field trip might be exploring your environment (GPS / augmented reality / mapping / camera), m-learning in a lecture theatre might be about taking notes, and looking up references.
  • while BYOD m-learning might be about sharing critical information via any device; a specific iPad activity will be rely on a specific app on a specific, named device

Folks, these are ALL m-learning, but because the circles in the Venn Diagram are filled with different questions, the resulting answer is different.

The core idea behind Rapid Turbine is that it brings teogther learning in different contexts – in the vocational school, in the industry training centre and in the workplace

Thus the pedagogic design of the App needs to be ‘mutable; to reflect these different designs. In the vocational school learning may be more formal and the app needs to scaffold and support apprentices in linking that formal knowledge to the work based learning gained in practice.

In the training centre the use of the App is focused on gaining practical work based knowledge and the presentation of learning materials and learning support needs to reflect that use. In the workplace, the App may be more needed to provide information and knowledge based on the other settings.

The different dimensions of the App should adapt to these different contexts of use. Collaboration, communication and data sharing will vary in each context of use. Thus a use case based on a single scenario or context will only provide us limited help.

Perhaps a dimension or scale lacking in these frameworks is that of depth and breadth, which can be seen as key in linking both the different kinds of knowledge and learning and the different resources which support scaffolded learning.

If we take a particular work task as the basis for an application (as Rapid Turbine does which is why it is high in authenticity and situatedness) then at some points apprentices will want to progress in more depth which perhaps brings in more theoretical learning and in other cases with more breadth which provides more contextual links to other work tasks (and arguably to more holistic work tasks).

The App needs to overcome not just a gap between theory and practice in mobile learning design but the gap between theory and practice in skilled construction work and the gap between informal and formal learning. And that is not easy

Some thoughts about MOOCs

August 14th, 2013 by Graham Attwell

I’ve avoided writing  much about MOOCs lately. Not because I am not interested or because I don’ think MOOCs are important, but mainly because I have been overwhelmed by the deluge of announcements and developments, blog posts, studies and lets face it, just hype.

Some couple of weeks ago, I was invited to join a partnership for a tender application to the EU about MOOCs for web developers. So I have spent soem time looking rather more intensively at the literature and trying to make some sense of it. Here are a few observations.

Firstly are MOOCs really disrupting universities. I guess the answer is yes and no. The great majority of MOOCs are free, and despite emergent business models around for example, selling e books or charging for accreditation, there remains question marks over the business models for MOOCs. Of course if the purpose and structure of universities is to provide free and open higher education then this wouldn’t be so important. But in an era where university funding in many countries is increasingly reliant on fees, this does become a major issue.

However, I am by no means convinced that those signing up for MOOCs – and there are a lot of enrolments – are students who would have previously signed up for a fee bearing course. Instead I think the real phenomenon of MOOCs is that they show the massive pent up demand for education. Some of this is to learn new skills but I suspect many participants are just driven by personal interest. Indeed a study we undertook some six or seven years ago on the use of technology for learning in Small and Medium Enterprises (SME) (download book as PDF here), found that although few employers were aware of the potential, many employees were participating in job related on-line learning, more often through participation in communities, out of personal interest.I suspect that MOOCs should better be compared to community and adult education, rather than to university programmes. In some countries such as Germany face to face provision of community education is continuing to thrive, but in other countries like the UK the economic crisis and subsequent cuts in public expenditure have devastated provision.

We also found out through the SME study that most SME employees were not particularly concerned with accreditation and certification – indeed some told us that if the learning programme was to be assessed that would be a deterrent to their participation. So although it is often said that the lack of accreditation or credentialism other than certificates of participation is a problem for MOOCs I am far from convinced this is so.

A further much commented issue is the very high drop out rates – or non completion – on MOOC courses. Once more, I am unconvinced this is a major issue. I suspect that many MOOC curriculum designers may be underestimating the time it takes to properly participate in a course and that of course is a problem. But I suspect that many people are dropping in and out of courses, following the parts in which they are most interested. I suspect that large MOOC providers like edX and Coursera may change their design to provide shorter or unit based programmes.

There is nothing new in this of course. Curriculum designers have been providing modular or unit based courses for years, and despite the danger of incoherence, these have been largely successful. In our study of the use of technology in SMEs, we were surprised at the ability of learners to structure their own learning and to judge the level of learning resources that they needed.

The lack of feedback and support for learners through a MOOC may be a more serious issue. Of course this varies greatly, with cMOOC providers seeking to develop community peer support.  I think MOOC designers are going to have to rethink how support can best be developed in the future.

Many observers have pointed out that in reality there is nothing new about MOOCs and in a densely cited Wikipedia article on MOOCs traces their precursors back to the correspondence courses of the late 19th Century. And indeed, although there is considerable innovation in the original cMOOC design, many of the ‘mass produced; MOOCs show little different than online courses which have been available for some time. To that extent MOOCs may just mark the final coming of age of Technology Enhanced Education or whatever we choose to call it. Possibly the interest may reflect a younger generation who have grown up with Google and are used to managing their own learning to a greater or lesser extent through the web. Possibly it may also reflect more ubiquitous connectivity, the spread of mobile devises and the ease of producing, distributing and consuming video. Indeed perhaps most worrying is that many MOOCs retain the weakness of previous incarnations of online learning with little interactivity or social learning.

having said this, there are many flavours of MOOcs and I suspect that we will see more and very different models develop over the next year or so. Perhaps calling them all MOOcs is not particularly helpful and there have been many suggestions of different names of different varieties. Yet the term MOOC has seized public attention – or more prperly the attention of teh press. Incidentally, the fact that some of the more right wing news media are using MOOCs to announce the end of public education should not put us off; such pronouncements can be found with the advent of radio and television as well.

More important is the learner experience and here more work is needed on design rubrics and evaluation tools: data mining cannot provide sufficient feedback alone.

My own interest is in the potential of MOOCs for vocational and occupational learning, both initial training and perhaps more importantly continuing education and training. Here I think their are some significant challenges which I will write more of tomorrow.

 

Reflect – an App for recording ideas and learning

July 23rd, 2013 by Graham Attwell

Reflect is a free Android App for phones and tablets developed by students from Hochschule Karlsruhe (Karlsruhe University of Applied Sciences) for Pontydysgu as part of the Learning Layers Project.

The app is presently in closed beta but will be open for use by everyone in August 2013. If you would like more details please email graham10 [at] mac [dot] com.

We demoed the App at a workshop jointly hosted by the UK National Health Service developers network Handi and the Learning Layers project in Bradford last month and share here the report we produced on the feedback.

Aim:

  • To elicit user feedback from developers and healthcare professionals
  • Evaluate potential of the App

Background and Key Idea:

The original idea came from talking with a doctor in the UK at a Learning layers workshop. He explained how little time he had to reflect on his ongoing learning. The most time he had, he told us, was when he was in his car between meetings and visiting patients.

The Reflect App was originally designed to make the recording of learning, both formal and informal, easy.

The App is voice controlled and translates voice recordings into text.

Users can build a ‘stack’ of questions by typing them into a simple form on a web interface. Then they can use an Android Phone App which reads them the questions. They can skip to the next question, resubmit their answer or ask for help. The answers are automatically converted to text and can be downloaded to their own computer or tablet.

What we hoped to learn:

We were concerned to get feedback about:

a)    The general idea and potential interest in the app

b)    Usability and UI

c)    Ideas for further development

Feedback from developers and healthcare professionals:

Negative feedback:

  • GPs are concerned about the level of security, regarding sensitive data.
  • Developers were concerned about quality of voice recognition and difficulties with background noise

Questions that were raised:

  • What is the maximum recording time?
  • Where does the voice recognition processing take place?
  • Is an off-line mode possible?
  • could Reflect be integrated into other systems (e.g. NHS)
  • What are business models for future sustainability?

Positive feedback and further potential:

  • Reflect could be a good tool to report back the first impressions on meetings
  • A future approach could be to develop an APi to allow use with other systems
  • Domains for groups to work together
  • Reflect could be used for research purposes e.g surveys
  • Learning tasks could be created for students (microanalysis)
  • Link to Evernote
  • Reflect provides strong support for scaffolding learning

Suggested Business Models:

  • Advertising
  • Premium domain accounts
  • Develop market ins tacks of questions for different occupations / domain and license under revenue sharing model

What Next?

We are continuing to test the App on a closed beta and are working on an open beta release for Reflect.

We are hoping to get further developer support for:

a)    Exploring off line potential

b)    Developing a API

c)    Porting to iOS

Evaluation of the activity:

From our point of view we were delighted with the critical and positive feedback. We especially noted the concern from external developers that there is a strong business model and suggest that this should be noted by other Learning layers development teams / design groups.

The workshop was very well organised. Whilst it would have been useful to have more health care professionals, the opportunity for engagement with so many developers and with commercial companies was extremely valuable.

Reaching out to Developers

May 27th, 2013 by Graham Attwell

One of the things I am working on in the Learning layers project is user engagement.

Learning Layers is based on user centred design model, involving end users and organisations in developing solutions to promote both formal and informal learning using technology in clusters consisting of:

  • Small and Medium Enterprises.
  • Regional Education and research institutions; typically upper secondary level and tertiary level)
  • regional authorities, national and European – policymakers responsible for incentive systems for regional growth and innovation, and for developing policies and initiatives for initial and continuing vocational education and training
  • Investors, banks, investment funds, business angels, public bodies- funding and supporting innovation.

Engaging with users and involving them in design of new solutions is also part of the research strategy. Layers researchers obtain research data from the interaction with users in the design based research model.

I am basing the strategy on a model of open innovation and will publish more about our ideas on this over the next few days. One of the things is to move away from the traditional project approach of dissemination of the end results to potential users and stakeholders to a model based on active participation – and on an architecture of participation. We have produced a table of different stakeholders in the project and are trying to understand from what direction their interest might come, what they want to get out of the project and what active contribution they might make.

Based on this we are putting forward a number of concrete initiatives the project can take over the next three and a half years.

One such idea is Layers PBL, standing for Layers Problem Based Learning, Practice Based Learning or Project Based learning depending in your way of looking at it (I see it as all three). This involves connecting outwards to engage with student groups, who in computing or business ICT are often required to undertake a one semester programme undertaking a real project in conjunction with companies.

We have piloted this approach with a team of students from HsKA, the Technical University of Karlsruhe. They are working on an idea for an app based on talks we had with a doctor at a Layers meeting held in Bradford earlier this year. The idea is that in their limited free time (in the car between appointments and meetings) users can reply to a series of questions on their phone. They can move between questions through a voice command and the app will communicate with a webs interface to produce a transcript of their answers which can then be edited and downloaded. The web interface also allows people to build their own (scaffolded) sequence of questions – which we call a stack – and to share them with other users if they wish. They can also rate different stacks.

So far it is going pretty well. The web interface is pretty much finished and they are now developing the mobile interface. The students are using SCRUM programming with weekly sprints. We usually meet online for about 20 minutes a week for them to present their progress and for us to provide feedback.

Last week I talked with Chris Whitehead who ia programmer with Tribal, another partner in the Layers project. Chris has helped develop m-learning. a content development tool for mobiles. And he suggested that we could link the app being developed by the Karlsruhe students (code named Reflect) to the m-learning application. I talked about this to Andreas Vratny, one of the Karlsruhe lead developers, on Friday. And hey presto, by Sunday we had an API and an OAuth system to allow single log in to the two systems.

The present version of the app is being developed for the Android operating system. We will release it on the Pontydysgu site as soon as it is ready, as well as on the Android store. If it catches on we will try to port it to iOS. And we are thinking about extending our development activities to further universities with a the development of a Layers Design Library to support developers. If anyone is interested please get in touch.

 

Open Design

April 18th, 2013 by Graham Attwell

Over the last few weeks I have been thinking hard about the role of different stakeholders and potential partners in the Learning Layers project. As regular readers will know by now, Learning Layers is a large scale EU funded project, seeking to develop the use of technology and particularly mobile technologies for (informal) learning, initially in the construction and medical sectors.

The project has adopted a user centred design approach. This involves a series of use cases and studies, with direct involvement of potential end users in design workshops, leading towards iterative software development.. At present Layers is working on four design ideas, looking at functional requirements but more importantly sketching wireframes and designs and sharing these with users.

This is a fairly labour intensive job. And even in a generously funded project, it is dubious whether we will have the resources to develop all four as full and mature applications. Furthermore, the more we talk with end users, the more ideas they are giving us for possible applications. So should we stop collecting design ideas? And how do we prioritise development activities?How do we overcome the limited resources we have in terms of developers?

I was talking with Raymond Elferink last week in Dublin. Raymond runs Raycom, a Dutch software SME. I asked him if he would like to join our stakeholder group of Layers Associate partners. And naturally he asked me what Raycom would get out of such involvement. Well, I stuttered, you will get early access to our products. And we will invite you to an annual stakeholder meet up. Oh, and yes, we will send you a half yearly bulletin. None of this really seemed to cut the ice. So we talked longer about what a project like Layers could offer to engage software developers. In line with most information technology projects funded by the EU, Learning layers is committed to releasing code under an open source license. It is also envisaged that we will try to build a community of developers to guarantee the future development of teh project following the end of EU funding. But to Raymond it was not the code that was so important. As he siad, he can write the code himself. But what he saw as potentially valuable was access to design ideas – and in particular to design ideas that have been codeveloped and validated with end user groups.

This got me thinking. Instead of waiting until we have code and developing an open source community around that code, could we develop design ideas and build communities around that. We could even run hack days and launch competitions around the best prototype for a particular design idea. And instead of shutting out new ideas and designs, we could continue to develop such designs, with the community being encouraged to come in early, take the deigns and build applications. Layers could help and advise developers, as well as giving access to user groups for feedback and validation. In other words we could open up the project at an early stage to a wider community of developers. OK, I don’t know of any European project which has done this before but this does not seem impossible to do.~ At the moment, most of our design activities are coordinated through a closed wiki. But we could ensure that each design idea has a corresponding page or space on the project web site and make sure this is updated as each ‘mature’ version of the design idea comes out, rather in the same form of versioning which is used with open source software.

In fact, we have sort of started this process. In February, we had an ‘Application Partner Day’, with medical practitioners and administrators, in Bradford in England. Jen Hughes got talking to a doctor who said the main barrier to learning for him was lack of time. The only real time he got for reflection was when he was travelling in his car between meetings, appointments and visits ot patients. Jen and me dreamt up a mobile app to allow him to structure his thoughts and ideas whilst he was in his car. And through Andreas Schmidt, a professor at the HsKa institute in Karlsruhe, in Germany, we got to pitch the idea to a group of students on a business iCT course. they have a semester long course where they undertake a project for a commercial client. happily to say, the students voted to develop our app, codenamed ‘Reflect’. So the project is based on a design idea which has come out of the Layers project, but the resources to develop it further are external to the project. I will write more about this as the project takes shape.

 

Cornerstones of an Innovation Frameowrk

April 2nd, 2013 by Graham Attwell

Another one from the archives. I think Jen and me wrote this in 2001 but it still seems relevant today, especially in an age when it seems inn0vation is the universal panacea..

“Whilst in organisation learning literature in the late 1990s innovation was seen as the interplay between implicit and explicit knowledge within organisations, in a literature review into innovation Attwell and Hughes looked at the importance of external as well as internal factors in innovation. In particular they differentiated between stimulus catalyst and Imperative.

  Stimulus Catalyst Imperative
 

Internal to Organisation

 

e.g. a new manager who is ‘environmentally conscious’

 

 

e.g. falling balance sheet, falling markets, increasing materials waste

 

e.g. company  going bankrupt or workers strike because of working conditions

 

External to organisation

 

e.g. a rival business opening next door

 

e.g. growing public awareness  of environmental issues

 

e.g. change in primary legislation on environmental issues

 

 

 

 

 

 

 

 

 

Stimulus: a specific and particular action or event which provokes a specific and particular response. Typically one off or isolated events which precipitate change.

Catalyst: the presence of a factor or factors ‘in the background’ which speedup the rate of change. Typically these factors will be present over a period of time rather than being ‘one-off’ events

Imperative: the ‘must-do’ situation – an event or series of events that make change inevitable and usually urgent with identifiable negative consequences in the event of failure to change.

Much innovation in the construction industry appears to be driven by an imperative around environmental standards for building with in other cases innovation being driven by the catalyst of new materials and construction methods.

Attwell and Hughes advanced the following ideas as ‘boundary conditions’ or as cornerstones of a theoretical framework around innovation:

  • That innovation is a complex social phenomenon (and is not technologically determined);
  • That innovation takes place within spatial forms and areas – including regions, supply chains, internal organisation units and networks;
  • That innovation is developed in the interrelationships between enterprises and the environment, including suppliers, customers and other ‘knowledge development’ and business support agencies and organisations;
  •  That innovation is dependent on the interrelations between work organisation, workforce competence and technologies;
  • That there are many and complex motivators for innovation and change that may stem from economic, social and environmental factors;
  • That organisational competence and innovation are facilitated by the interplay between the development and use of tacit and codified knowledge and between abstract knowledge and practice;
  • That tacit knowledge is bounded and develops in communities of practice – which cannot be organisational prescribed;
  • That change for innovation is conceptually driven and may take an incremental form;
  • That organisational competence is central to innovation and change;
  • That developmental expertise is central to organisational competence for innovation.

Innovation is not only dependent on workforce competence and organisational competence but gives rise for new needs in competence and learning.”

Communicating with stakeholders

February 25th, 2013 by Graham Attwell

Some time in the mid 1990s I can remember writing my first project web site – for a project called DETOP, I think. It was pretty crude – I got myself a teach yourself HTML book and away I went. Now of course very project has its own web site – and many have more than one. Content management Systems like WordPress, Drupal and Joomla have made the technical process pretty easy.

But that hasn’t done much for the quality of the content. In particular, most research projects are pretty dull stuff. The aims and objectives, a list of partners with their logos, various reports downloadable in Word or PDF format, a news page usually showing a picture of project partners at their last meeting and sometimes (but too rarely a blog).

These sites are basically a formality – to fulfil funding conditions rather than to involve users. We have been thinking about how to change this for the EU funded Learning Layers project. The project is researching and developing the use of technology for informal learning in Small and Medium Enterprises. And one of our targets is to engage with significant numbers of users – initially in two ‘industrial clusters’, a health cluster in north east England and a construction industry cluster in north Germany.

To help in this task we are developing a User Engagement Model. And of course, we have to develop a dissemination plan. I have been doing some literature searches around user engagement models. Surprisingly, not much came up. Most of it is either promotional materials offering (for a price) to help you gain users or ideas social software providers can fi9nd out more about their users. Changing the search string to Stakeholder Engagement, though, provides much richer results. Although many of the ideas have been written by NGOs or charities written from the viewpoint of engaging with stakeholders in their various projects or from local authorities and other organisations wishing to consult with service users, their is much which is relevant and well though through.

One research paper which particularly interests me is ‘An Organizational Stakeholder Model of Change Implementation Communication‘ by Laurie K. Lewis.

Implementation is seen as ‘‘the translation of any tool or technique, process, or method of doing, from knowledge to practice’’ (Tornatzky and Johnson, 1982 p. 193) and the authors quote Real and Poole (2005) who argue that ‘‘without implementation, the most brilliant and potentially far-reaching innovation remains just that—potential’’ (p. 64).

The paper argues that change models and processes need to be linked to communication strategies towards different stakeholders. They advance four dimensions of communication strategy choices:

Positive versus balanced message

In considering the positivity or the balanced nature of the communication messages, implementers decide whether positive aspects of the change should be emphasized or whether emphasis of positives should be balanced with acknowledgment of negative aspects of the change or the change process……

Dissemination focus versus input focus

In considering the focus of the communication campaign, implementers decide whether to orient their communication resources toward sharing information about change or toward soliciting input from stakeholders. This is essentially a question about whether to engage in a participatory approach to implementation wherein stakeholders at various locations around the organization are invited to be heard and/or are empowered to make decisions. The alternative approach emphasizes information or instruction about the change in top-down messages that attempt to influence compliance……

Targeted message versus blanket message

This dimension of the communication campaign deals with the degree to which messages created about the change will be customized, targeted to specific stakeholders or stakeholder groups, or whether the campaign will have a more blanket strategy wherein the same basic messages are repeated across all stakeholder groups…..

Discrepancy focus versus efficacy focus

This dimension of the communication campaign concerns the degree to which the message is focused on creating an urgency that motivates the need for the change (discrepancy) or on creating a belief that the organization and the individuals in it have the resources necessary to close the discrepancy gap (efficacy)…..

And whilst the research and model is intended as a scholarly contribution, it seems to me to provide some very real ideas and choices for how we might want to deign a communication strategy for different stakeholders, of which our project web site will provide a key element (more on these issues to follow).

Linking mobile learning to real world artefacts and tools

February 5th, 2013 by Graham Attwell

More on work based mobile learning.

One of the major problems with Technology Enhanced Mobile Learning has been the split between the digital and analogue worlds. The digital world enables all kinds of personal interactions and interactions with digital artefacts. Some things are easier to digitalise than others. So books, diagrammes, audio, video can all easily be transmitted through digital media. But some artefacts are more difficult to capture in digital media – for instance a hammer, a saw, an earthmover. Of course it is possible to simulate some of these things – for instance flying an aircraft.

It is much more problematic to capture the haptics of using a hammer. Thus Technology Enhanced Learning has tended to focus on cognitive processes of learning. When it comes to practice we tell learners they should use their computers to assist in the process of reflection. That is fine but it is not enough. Many areas of work require real world interactions with both people and with physical artefacts. And I think that is why Technology Enhanced Learning has made only a limited inroad into work based learning and for that matter into learning in Small and Medium Enterprises.

The importance of tools and physical artefacts should not be underestimated. Artefacts are closely linked to practice. Wenger (1998) points out that amongst other features a Community of Practice is defined by “what capability it has produced – the shared repertoire of communal resources (routines, sensibilities, artefacts, vocabulary, styles, etc.) that members have developed over time.”

There are different approaches we can take to integrating physical artefacts with applications and technology for learning (and in a further post I will outline some ideas). At a more abstract level I think we have to progress beyond seeing technology (like Learning Management Systems) as a container for learning into using mobile technologies as a tool for working and learning. In other words mobile technologies themselves become an artefact, on the same level as other work tools. We also need to look at integrating learning with the increasingly sophisticated data that many machines and artefacts produce – data that at the moment often exists in a silo.  Of course that means integrating learning in the work process, and bringing together digital work tools with digital learning tools. That learning needs to be scaffolded seems obvious. But the scaffolding should move seamlessly between the use of digital devices and interactions with real life objects.

And that again requires co-design approaches, involving potential suers from the start in designing and developing learning processes and applications. Learning layers is making good progress with this and I am increasingly confident that the project can transcend the divide between the physical and digital worlds.

Learning Layers: supporting the emergence of innovation clusters

February 4th, 2013 by Graham Attwell

My colleague Pekka from the University of Bremen has posted a series of useful reports on this site about the Application Partner Days, held as part of the Learning Layers project, funded by the European Commission IST programme.

Learning layers is aiming to increase the use of technology for learning in Small and Medium Enterprises in Europe, particularly through the use of mobile devices for informal learning in two ‘industry clusters, in the north German construction industry and in the medical sector in north east England.

Obviously such a project faces a number of challenges, given the slow take up of technology enhanced learning in SMEs. The Application Partner Days are designed to bring developers and researchers together with potential end users in organisations in the two sectors. And prior to the Application partner Days in north Germany, we also spent two days visiting companies and organisations in the sector responsible for education and training and for policy development in this area.

Rather than repeat Pekka’s excellent summary of the proceedings, I will offer a few observations, based on my own attempts to make sense of all we saw and of our discussions.

Firstly there is a perception that there are barriers to introducing technology for learning in small enterprises. But most people we spoke to were overwhelmingly positive about the potential especially of mobile devices. Although it was felt there may be some individual resistance, due to lack of familiarity or fears over privacy, in general it was felt that mobile devices would be easily accepted, especially by younger workers. Indeed, some people we talked to felt that introducing technology could make the construction industry more attractive and help overcome recruitment problems. The big driver for this seems to be the increasing everyday use of internet enabled phones. And  flat rate data contracts mean more workers are prepared to use the ir own device for work purposes.

The issue of sharing between enterprises is more problematic. Some seem willing to share data, others less so. My impression is that this is a new situation where companies are undecided on the implications of sharing. And, of course there are worries over privacy and security, particularly and understandably in the medical sector. Interestingly, I was talking last weekend with someone responsible for the introduction of mobile devices in a major agency in the UK. One of their key requirements is that data is not held in the USA, due to fears over US security policies.

During the different workshop and focus group sessions we held in the Application Partner Days, we sought to gather ideas for applications which could be useful within the SMEs. A number of these =focused on better communication and information flows. The boundary between applications that support learning and those supporting communication and information exchange is becoming blurred. Better information provision can support informal learning but this may not be an automatic process.

Even though the Learning Layers project has relatively generous funding support from the European Commission, there are of course limits to what we can do. Even with the increasing functionality of Software Development Kits and frameworks, development takes time and resources. How do we decide what developments we wish to prioritise. And at the same time there is an avalanche of commercial applications being made available for both Apple and Android operating systems.

One answer may be to develop interlinked physical and on-line ‘Demonstration Centres’ which can bring together both relevant commercial Applications with apps produced through the Layers project.

A second approach may to to focus on boundary points. Obviously the medical and construction sectors both contain workers from different occupations organised through various structures and networks. These I would characterise as Communities of Practice. It is where innovations – both technical and social – occur that innovation occurs and new cluster emerge transcending the boundaries between traditional Communities of Practice and occupations and challenging existing occupational practices. It may be that it is at these points that the need for learning and new forms of collaborative working are at there greatest. Of course much of this learning is informal. And if the boundary points offer opportunities for the emergence of new innovation clusters, they may also serve to frustrate innovation where learning is impeded by existing organisational and occupational practices.

Lets try and provide a couple of examples to make this discussion a little less abstract! In the construction industry we can see a series of emergent innovation networks in the area of green or ecological construction. these involve collaboration by workers from different occupations using new materials, or old materials in new ways and developing new practices. Similarly, the use of Programmable Logic Controllers is crossing boundaries between programming and electrical installation. In the medical industry, we are looking at new practices and forms of organisation for supporting those with diabetes.

If we focus resources on such emergent practices, the result might be both to stimulate economic and social sustainability for small enterprises, to promote sustainable growth and the generation of new employment and at the same time support the development of knowledge maturing and informal learning within and between Communities of Practice.

Lastly but not least. The Learning layers project will run for four years and is keen to involve organisations and researchers interested in our work. You can sign up on the Layers website to become part of a Stakeholder Network, giving enhanced access to the work and to the applications being developed.

 

 

Useing mobile technologies to facilitate learning across formal and informal contexts

December 20th, 2012 by Graham Attwell

I.ve been looking at literture on mobile learning as part of the :earning Layers project. Although there has been much literature published in the last couple of years, there is still very little focusing on informal learning in the workplace.

Christoph Pimmer and Norbert Pachler have published a new paper which has been submitted for review. The paper called ‘Mobile learning in the workplace. Unlocking the value of mobile technology for work-based education‘ (PDF download) is scheduled for publication in  M. Ally & A. Tsinakos (Eds.), Mobile Learning Development for Flexible Learning: Athabasca University Press.

Not only does the paper provide a very useful discussion on how to use mobile devices to support learning in different contexts in the workplace, but it also provides number of useful examples – most from the healthcare sector.

The main conclusion is the:

affordances of mobile devices allow the realisation of the following rich pedagogical strategies that can enhance work-based education: (1) creating and sharing of content such as multimedia materials and digital stories in the form of audio, text, images and video; (2) connecting learning for work and learning “just-in-time” by supporting competence development directly in the processes of work; (3) bridging individual learning and problem solving with social interaction, for example by means of social mobile networking, or tagging and locating of experienced colleagues; (4) facilitating learning across formal and informal contexts, for example by documenting on-the-job learning experiences by means of e-portfolios or reflective questions and discussing them in (more formal) classroom or mentoring settings. By applying these strategies, (5) the underlying educational paradigm is shifted from cognitive to situated, socio-cognitive, cultural and constructivist perspectives of learning, moving the learner away from a passive consumer to an active producer and distributor and co- creator of learning processes.

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