GoogleTranslate Service

More on Second Life – Convince Me

December 20th, 2006 by Graham Attwell

Dear oh dear – my post yesterday on Second Life seems to have created a bit of a stir. Here’s a typical reply from Sean Fitzgerald entitled Graham Attwell Needs to Take a Closer Look at Second Life.

Now lets just clarify a couple of things. I most certainly was not complaining about the compelling nature of Second Life. Just the reverse – that is what impressed me so much. And that is why I think there is a big future in such immersive environments. Would I rather go to a university run Blackboard site or to Second Life. No competition.

I have two big reservations about SL. The first is the limitations on creativity. Sean reckons there is loots of room for creativity – even on a free account. I can’t get it – and neither did my students last week.

Secondly I remain unhappy about turning over big chunks of our learning infrastructure to Private companies – look what happened to Blackboard. Companies are there to make money. We are in big danger of education becoming just another commodity to be bought and sold and I think education is more important than that.

Anyway – just for the record – here is my students first impressions of Second Life after about three hours….

General first impressions

  • I was fascinated by creating my own charater – you can have your own life on the internet – you can get lost in it fast

    You forget you are in the internet – you take it for real – no one knows I am a girl when they see my charater in this game

    My computer was very slow – lot of fun – takes some time to learn how to move the figure

    I dont understand what it means for art – I am sitting here speaking with myself

    I know already role playing games off line and this is not so different – but with this one you can chat

    Control of the avatar is difficult to discover – it took quite a while to find people to talk to


  • I know many graphic programmes – it is not enough to just create some clothes – this is not enough for art (is this a problem that you have to pay for more functionality?). Can you integrate file formats from other programmes?

    You need to be able to design off line.

    The potential is to make experinces without real consequences. Can test and try things out – no physical laws – and destroy things without consequences in reality.

    Time changes – real time much faster


  • Communication is not very intelligent ….. the shyness of your real character is transferred to virtual space and applies there as well.

    Is this true (referring to previous point) – because it is not the real world people are more likely to talk. You can leave if you are not intersted in what people say – you just fly away. You dont have to give a good impession of yourself in a virtual world…

    Why am I there – I want more than just talking for the sake of it.

    You can just talk trivia but you can also talk more in depth.

The attractions

  • You can try to be someone you are not…….you can always create someone new.

    If I create my own virtual world in a closed community leaning takes place but not in this case where anyone can take part – triviality of chats show is like this this.

    Immersive environments will be an additional place to learn. In the future there will be a virtual achool where I can go – I can stay at home – but do we want people to stay at home and not have social contact (face to face). It doent replace real life.

    Do we want to mirror our models into virtual reality or do we want something different?

    This is a community of users but not a community of communicators – but there may be interesting closed communities within Second Life.

    It is better to deal with issues as a real person – easy to do in SL but it is not a real challenge

I should add that at the end of the workshop we did a quick scenario game called ‘Headlines of the Future’. And they all saw SL or an SL type environments as having a big future to play in teaching and learning in the future.

I am still open to convincing. My SL moniker is Graham Lightfoot. If anyone wants to meet me in SL and try to convince me I am happy to come and fly with you. I’m off line until Sunday but just send me an invite for after then. Hey, Christmas in SL must be less commercialised than in Pontypridd.

Technorati Tags: , ,

Comments are closed.

  • Search

    News Bites

    Zero Hours Contracts

    Figures from the UK Higher Education Statistics Agency show that in total almost 11,500 people – both academics and support staff – working in universities on a standard basis were on a zero-hours contract in 2017-18, out of a total staff head count of about 430,000, reports the Times Higher Education.  Zero-hours contract means the employer is not obliged to provide any minimum working hours

    Separate figures that only look at the number of people who are employed on “atypical” academic contracts (such as people working on projects) show that 23 per cent of them, or just over 16,000, had a zero-hours contract.

    Resistance decreases over time

    Interesting research on student centered learning and student buy in, as picked up by an article in Inside Higher Ed. A new study published in PLOS ONE, called “Knowing Is Half the Battle: Assessments of Both Student Perception and Performance Are Necessary to Successfully Evaluate Curricular Transformation finds that student resistance to curriculum innovation decreases over time as it becomes the institutional norm, and that students increasingly link active learning to their learning gains over time

    Postgrad pressure

    Research published this year by Vitae and the Institute for Employment Studies (IES) and reported by the Guardian highlights the pressure on post graduate students.

    “They might suffer anxiety about whether they deserve their place at university,” says Sally Wilson, who led IES’s contribution to the research. “Postgraduates can feel as though they are in a vacuum. They don’t know how to structure their time. Many felt they didn’t get support from their supervisor.”

    Taught students tend to fare better than researchers – they enjoy more structure and contact, says Sian Duffin, student support manager at Arden University. But she believes anxiety is on the rise. “The pressure to gain distinction grades is immense,” she says. “Fear of failure can lead to perfectionism, anxiety and depression.”

    Teenagers online in the USA

    According to Pew Internet 95% of teenagers in the USA now report they have a smartphone or access to one. These mobile connections are in turn fueling more-persistent online activities: 45% of teens now say they are online on a near-constant basis.

    Roughly half (51%) of 13 to 17 year olds say they use Facebook, notably lower than the shares who use YouTube, Instagram or Snapchat.

    The survey also finds there is no clear consensus among teens about the effect that social media has on the lives of young people today. Minorities of teens describe that effect as mostly positive (31%) or mostly negative (24%), but the largest share (45%) says that effect has been neither positive nor negative.

    Other Pontydysgu Spaces

    • Pontydysgu on the Web

      Our Wikispace for teaching and learning
      Sounds of the Bazaar Radio LIVE
      Join our Sounds of the Bazaar Facebook goup. Just click on the logo above.

      We will be at Online Educa Berlin 2015. See the info above. The stream URL to play in your application is Stream URL or go to our new stream webpage here SoB Stream Page.

  • Twitter

  • RT @YvetteTaylor0 Sneak preview of illustrated report on student estrangement - coming with me to ⁦@genderanded⁩ conf. @cristinacost#StrathEstrangement

    About 2 days ago from Cristina Costa's Twitter via Twitter for Android

  • Sounds of the Bazaar AudioBoo

  • Recent Posts

  • Archives

  • Meta

  • Upcoming Events

      There are no events.
  • Categories