Frankensteining with MUPPLES – a strategy to put the learner centre stage?
There are so many conferences at them moment it is hard to know what to go to. But this workshop is on a theme close to my heart and I have agreed to join the programme committee. Here is an abridged version of the call for papers.
“A change in perspective can be certified in the recent years to technology-enhanced learning research and development: More and more learning applications on the web are putting the learner centre stage, not the organisation. They empower learners with capabilities to customize and even construct their own personal learning environments (PLEs).
These PLEs typically consist of distributed web-applications and services that support system-spanning collaborative and individual learning activities in formal as well as informal settings.
Technologically speaking, this shift manifests in a learning web where information is distributed across sites and activities can easily encompass the use of a greater number of pages and services offered through web-based learning applications. Mash-ups, the ‘frankensteining’ of software artefacts and data, have emerged to be the software development approach for these long-tail and perpetual-beta niche markets. Core technologies facilitating this paradigm shift are Ajax, javascript-based widget-collections, and
microformats that help to glue together public web APIs in individual applications.
In a wide range of European IST-funded research projects such as iCamp, LTfLL, LUISA, Palette, and TENcompetence a rising passion for these technologies can be identified.
This workshop therefore serves as a forum to bring together researchers and developers from these projects and an open public that have an interest in understanding and engineering mash-up personal learning environments (MUPPLEs).”
Can you resist a MUPPLE? Want to find out more? See http://mupple08.icamp.eu for more details.
TOPICS OF INTEREST (but not limited to):
* Architectures:
e.g. from cross-domain java scripting
up to to embedding of pedagogy
* Learning Models:
e.g. Activity Models, Environment
Design Models, including their theoretical bases
* Learning Services:
e.g. Concepts and Demonstrators for recombinable
learning services
* Authoring:
e.g. editors, user-interfaces for mash-up creation,
drag&drop mash-up creation, in-place editing
* Data formats:
e.g. microformats, new data models for
fragmented data such as streaming data, recombination models
needed to establish data interoperability
* User Interfaces:
Concepts, Metaphors, Workflows
* Mash-Up Strategies:
cooperative, value-chain oriented, master
and slave
* Development Methodologies: for building and sustaining communities
and services, including analyses of success factors, constraints,
characteristics of user uptake including long-tail requirements
engineering and software development